Hexworld 0.15.0 is out on unstable branch!
Major Features
- Kingdom EXP and levels system: Perks reworked, now every essence gives a shared EXP, and you can pick a new perk on a level up. Perks also made stronger.
- Hub items - from placing new roads to upgrading and moving buildings, these new items can help you make your kingdom better.
- [Discord] Reworked exit from the level - now returning back to hub does not take lives, but you have to be in a safe position. Also, threat progress will not be reverted.

Minor changes
- Summoned towers can now be placed on megatiles
- Boosters changed to use flat essence requirement instead of multiplier
- Level results dialog moved to end of level
- [Discord] Improved visibility of level border in desert biome
Bugfixes
- [Discord] Floating medals are now much easier to spot
- [Discord] Buildings now drop from the chests with roads included
- [Discord] Switching tabs no longer resets the shop
- [Discord] Lag and slowdowns in 2nd/3rd biomes are now better, but not gone completely
- [Discord] Team material for buildings in the shop is now set correctly
- Archers will no longer crowd with melee units when placed in same squad and sent to an enemy building
- Hex Medals loot now properly revert when exiting to Hub
- Poison effect from Crossboners now applies correctly
- Arrows no longer collide with the team flag sprite, which was realistic but not intended
- Rotating hexagons in battle does not confuse resource calculator anymore
- Buff stats display for Death tower now shown correctly
- Swarm buildings will no longer spawn inside stone pillars
- Wind blessing speed now better depend on formation speed
- Level results now show buildings acquired in that level, not the total count
- Improved chest behaviour when you drag them into the portal with you.
- Units should now pick targets more evenly instead of firing on the same one
- Spell cards now show their images after being used
- Tutorial 2: you can no longer see two hints by rushing to the chest
- Various bugs at the end of the third biome are now sorted out
- "Transfer all" now actually opens the chest
- Sold-out shop items can no longer be purchased again by clicking on "Sold-out" sign
- Ice elementals are properly team-colored now
- Droplets size slightly improved
- Manta tint is no longer broken
- Units piling up on a hex and ignoring orders will now happen much less
Thank you for the feedback on previous iteration and all the bugs you found!
