
Major Features
- Spell cards: Mana is replaced by limited casts. You can buy additional charges for the same spell. All charges are restored when you start a new level.
- Spells no longer have separate tiers. You can now upgrade your overall spell power (SP) instead. Refresher perks are temporarily used for these upgrades.
- Spell power rebalanced to remain relevant on later levels.
- Shop updated to include tiles and structures. Prices and assortment are WIP.
- Lives rework: instead of losing and restarting, Citadel will invoke retribution explosion, which will spend a life.
- Added a new convenience popup when you visit an empty level node that allows to transfer hexagons found on that node with a single click.
Minor changes
- Damage icons updated.
- Fire/Ice towers now have updated burn/cold effects.
- Unit resists updated - for example, order units have innate cold resistance.
- Rebalanced some units and boosters.
- Reworked some of the UI pop-ups.
Next update we are going to work on perks and kingdom, so they fit better into current progression model.
