Lone King

slizer88

Released
Jul 4, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Final Testing Phase

    All planned content has been added and fixed. Other than the last 2 story chapters, I need your ideas for what else to fix or add. If no more feedback is offered, the game will release on 4 July 2024. The price of the Expansion Pack will increase from 1.99 USD to 4.99 USD (or reg

  2. Developer post

    LK v7.01

    Miscellaneous: Steam connection fixed (LK v6.19 wasn't connecting to Steam to detect the DLC) Missions: Tutorials moved to White One missions where they are more relevant White missions moved and added enemies Argent movie 5 uncommented cockpit background made in previous patch M

  3. Developer post

    Argent Story and LKv6 Finished

    Argent's story chapter has been completed. I'm not really proud of it, but it will have to do for now. Some fixes and additions have been added based on reviews, such as locking the mouse to the window, preventing gameplay while tutorials windows are showing, and changing damage

  4. Developer post

    LK v6.19 Game made more accessible, Argent story finished

    Story: Argent story reworked, finished remaining missing bits Movies- pressing a button now finishes text appearing if not finished, instead of skipping turn White One mission 8 added "Enemy reinforcements" to error message GUI: Damage text now shows as negative numbers, health d

  5. Developer post

    LK v6.17 Fixed crashes and minor issues, GUI/art made clearer

    The next patch will have a rewrite of the second half of the Argent campaign to bring it up to standard Story: Argent campaign finished except for final movie GUI: Removed weakpoint damage always showing, since it's actually based on enemies Passive 2 abilities text improved Move

  6. Developer post

    LK v6.16 Argent story started, story additions, gameplay/GUI fixes

    Story: Argent story added, incomplete White One movie The Plan added sounds White Intel movie added file searching sprites Movie Next and Continue buttons added tooltips Base mode's Hunter's room unlocked Gameplay: Argent fixed not reducing health at higher difficulties Argent we

  7. Developer post

    Hunter's Story Operation Added

    To add more value to the expansion pack, the Hunter's story operation has been added. It consists of eight new missions, this time with a better variety of mission types; and five new cinematics, with some interesting changes. I think this is the best story operation yet, though

  8. Developer post

    LK v6.15: Hunter story finished; Ability Tooltips Improved

    Story: Hunter story finished Gameplay: Fixed crash when enemies collide with with player Fixed crash with Shotgunner boss plasma barrier Wraith stealth defect range addition increased from 1 to 2 Enemy MG's cover equipment fixed blocking collisions GUI: Hunter's Death Overload to

  9. Developer post

    LK v6.14 Hunter story almost finished, fixed crash

    Story: Hunter story mostly content-complete, needs to be cleaned up. Gameplay: Scanners fixed crashing the game Menus: Library Dictionary added "Class"

  10. Developer post

    LK v6.13: Hunter story almost finished, fixes

    Story: Hunter story almost finished. Most of it is playable. Story missions fixed Objective tooltip crashing the game Menus: Tabs system improved Library menu now uses tabs Library About menu fixed not showing text Dictionary added Slums, Market, Markdamit GUI: Added timer for st

  11. Developer post

    LK v6.12 Menus improved, New Library entries, sfx added, achievements, bug fixes

    Menus: New Story Operation buttons fixed using wrong maniple sounds Added music for win and lose menus Campaign menu redesigned Added locations to the library Help, Reference menus now use a highlighted tab system Gameplay: Campaign fixed retreating leaving the maniple selected S

  12. Developer post

    LK v6.11 Game crash fixes, New sound effects

    Art: Reaper charged hit animation added White's Move cinematic fixed black background having two shades of black Sounds: Hunter Overload added shutdown and restart sounds Expansion abilities added pickup sound Manipulation sound added for hacking abilities New story operations bu

  13. Developer post

    LK v6.10: Achievements, Boss Ability Upgrades, Crashes Fixed

    Steam Achievements: Completing story operations Completing Game Types on hardest difficulty Story: Fixed certain missions crashing the game Wraith mission "All Over Now" fixed Godel drawing under stars, Godel sprite improved Saviour mission Purpose removed extra station in backgr

  14. Developer post

    LK v6.09: Enemy abilities upgraded, Enemy art improved, Base stage improved

    Gameplay: Added Enemy Equipment level 2, at difficulty level 8 Defect 1, enemy abilities 2, defect 2, and enemy equipment moved down one difficulty level Destructible terrain fixed crashing the game when hit Stages: Base stage added robotic arm and boxes Base stage made amount of

  15. Developer post

    LK v6.08 Level difficulty made more consistent

    GUI: Argent fixed using wrong ranges for move scanner Argent fixed using minimum range instead of mid range for spear slash, causing the move scanner to not show the right ranges Move Scanners made thinner Move Scanner fixed line for lowest damage being wrong size Terrain: Ruins

  16. Developer post

    LK v6.07 Move Scanner, Wraithblade art improvements

    Move Scanner: Added mode for cardioid sectors instead of points Backgrounds fixed not being cardioids Gameplay: Laser Enemy fixed shield position and transparency being wrong Wraith Bomb fixed path being inaccurate Argent's Vernier Immobility defect now doesn't increase range, to

  17. Developer post

    LK v6.06 Move Scanner fixed and improved, Recoverable Expansions Improved

    Recoverable Expansion Abilities: Ability buttons now display that it must be recovered, show its location when pressed Now only show recoverable animation to correct player type Now always glow to show where it is Campaigns: Mission Objectives fixed being set to stage description

  18. Developer post

    LK v6.05 Expansion Ability Pickups, General Improvements

    Gameplay: Expansion Abilities are now have to be recovered at difficulty level 8 Player confirmed movement fixed not allowing GUI button presses Burner Blaster fixed crashing the game when aimed at terrain GUI: Reaper, Hunter, Burner now highlight their buttons for deployable abi

  19. Developer post

    LK v6.04 Difficulty Increase, General Improvements for Final Release

    Gameplay: AI attack mode now first attains LoS before approaching Enemy AI pathfinding now checks for terrain and enemies Peon missiles fixed not checking for LoS Peon missiles fixed firing on first turn without LoS Enemy Heavy Gunner fixed firing missiles without LoS unit_is_vis

  20. Developer post

    LK v6.03: Expansion Abilities available at all difficulties. AI improved

    Gameplay: Expansion abilities now available at difficulty level 1 Enemy equipment is now available without the expansion to increase difficulty Enemy weapon lock-on angle is now different for several units Mines and holograms fixed communicating player location to allies Wraith,