Gameplay:
- AI attack mode now first attains LoS before approaching
- Enemy AI pathfinding now checks for terrain and enemies
- Peon missiles fixed not checking for LoS
- Peon missiles fixed firing on first turn without LoS
- Enemy Heavy Gunner fixed firing missiles without LoS
- unit_is_visible_LoSFoV() fixed not setting angle variable, crashing the game
- Reaper Blades jamming on bosses now counts as 50 enemies
- Reaper Blades jamming defect fixed going over 100%
Templar:
- Heat Damage defect fixed not working
- Heat Damage now reduces damage
- Heat Damage increased range reduction from 1 to 2, now shows reductions on tooltip stats
- Thrust Boost removed cooldown from tooltip text
- Fixed thrust boost range showing as normal movement range
GUI:
- Enemy window AI state improved
- Damage over Time status image improved
- Templar smoke fixed not showing on GUI statuses
- Templar Smoke in-game tooltip moved timer from tooltip text to tt stats, and added description of it blinding
Campaign:
- Now spawns maniple transport on start, retreat zone now always on shuttle to avoid problems with getting correct location
- GUI button added different tooltip when initiated
Menus:
- Options- graphics menu added preview
- Setup menu improved spacing, added tab for Recommendations
- Early Access menu renamed to Reviews, improved spacing
Story:
- Saviour Thrust movie added sound effects
- Reaper Brothers movie now uses door sound
- Reaper No Return movie now uses reaper movement sound
- Reaper In The End movie now uses reaper kill, story message sounds
- Base point and click Saviour fixed using Wraith colours