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LK v6.04 Difficulty Increase, General Improvements for Final Release

Gameplay:

  • AI attack mode now first attains LoS before approaching
  • Enemy AI pathfinding now checks for terrain and enemies
  • Peon missiles fixed not checking for LoS
  • Peon missiles fixed firing on first turn without LoS
  • Enemy Heavy Gunner fixed firing missiles without LoS
  • unit_is_visible_LoSFoV() fixed not setting angle variable, crashing the game
  • Reaper Blades jamming on bosses now counts as 50 enemies
  • Reaper Blades jamming defect fixed going over 100%

Templar:

  • Heat Damage defect fixed not working
  • Heat Damage now reduces damage
  • Heat Damage increased range reduction from 1 to 2, now shows reductions on tooltip stats
  • Thrust Boost removed cooldown from tooltip text
  • Fixed thrust boost range showing as normal movement range

GUI:

  • Enemy window AI state improved
  • Damage over Time status image improved
  • Templar smoke fixed not showing on GUI statuses
  • Templar Smoke in-game tooltip moved timer from tooltip text to tt stats, and added description of it blinding

Campaign:

  • Now spawns maniple transport on start, retreat zone now always on shuttle to avoid problems with getting correct location
  • GUI button added different tooltip when initiated

Menus:

  • Options- graphics menu added preview
  • Setup menu improved spacing, added tab for Recommendations
  • Early Access menu renamed to Reviews, improved spacing

Story:

  • Saviour Thrust movie added sound effects
  • Reaper Brothers movie now uses door sound
  • Reaper No Return movie now uses reaper movement sound
  • Reaper In The End movie now uses reaper kill, story message sounds
  • Base point and click Saviour fixed using Wraith colours