Gameplay:
- Added Enemy Equipment level 2, at difficulty level 8
- Defect 1, enemy abilities 2, defect 2, and enemy equipment moved down one difficulty level
- Destructible terrain fixed crashing the game when hit
Stages:
- Base stage added robotic arm and boxes
- Base stage made amount of openness more conformed, now draws holes in a grid based on difficulty
- Moon doodads fixed shadows being too dark, added shadow to shafts
Art:
- Enemy tank boss added explosion animation
- Enemy shield now has a different sprite for when hit, fixed default shield drawing twice
- Enemies now fade out when turning invisible
- Burst enemy fixed using melee sprite when switching to gun
GUI:
- Sector damage larger than 180 degrees fixed drawing smallest angle