The next patch will have a rewrite of the second half of the Argent campaign to bring it up to standard
Story:
- Argent campaign finished except for final movie
GUI:
- Removed weakpoint damage always showing, since it's actually based on enemies
- Passive 2 abilities text improved
- Move Scanner window fixed not disappearing when move scanners turned off
Menus:
- Setup fixed abilities menu crashing the game
Argent:
- Kunai's in-game object now displays its range as a circle on the map when you mouse over for the tooltip
- Kunai's in-game object tooltip stats fixed showing radius as range
- Kunai's preview stats when aiming at a target fixed radius showing in pixels, not metres
- Battle Vision tooltip moved 'Does not apply to boss units.' to tt help
Art:
- Missiles updated to have more contrast, animation improved
- Missile plumes now turn teal after 2 seconds