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LK v6.03: Expansion Abilities available at all difficulties. AI improved

Gameplay:

  • Expansion abilities now available at difficulty level 1
  • Enemy equipment is now available without the expansion to increase difficulty
  • Enemy weapon lock-on angle is now different for several units
  • Mines and holograms fixed communicating player location to allies
  • Wraith, Burner fixed always have stat reductions
  • Saviour, Reaper, Argent added stat reductions at difficulty level 2, and set base values to original development values
  • Missiles sensors fixed always following player, reworked to follow when they or enemy has LoS

Enemy Shotgunner:

  • Fixed plasma barrier landing on player
  • Fixed triggering at all distances
  • Fixed not turning off when no target
  • Fixed not using animation

Campaign:

  • Fixed retreat zones spawning at wrong locations
  • Fixed not spawning enemy abilities

Burner Blaster

  • Reworked to only hit each enemy once with maximum damage
  • Added hit animations, end of beam

Enemy AI:

  • AI state is now shown on Enemy GUI window
  • Pathing improved
  • Movement range now scales with game difficulty
  • Fixed not getting close enough to investigation point

GUI:

  • Expansion abilities now use button colour to indicate they can be pressed
  • Damage Over Time effects are now shown on Enemy GUI window
  • Burner Ioniser tt stats added max range