Gameplay:
- Expansion abilities now available at difficulty level 1
- Enemy equipment is now available without the expansion to increase difficulty
- Enemy weapon lock-on angle is now different for several units
- Mines and holograms fixed communicating player location to allies
- Wraith, Burner fixed always have stat reductions
- Saviour, Reaper, Argent added stat reductions at difficulty level 2, and set base values to original development values
- Missiles sensors fixed always following player, reworked to follow when they or enemy has LoS
Enemy Shotgunner:
- Fixed plasma barrier landing on player
- Fixed triggering at all distances
- Fixed not turning off when no target
- Fixed not using animation
Campaign:
- Fixed retreat zones spawning at wrong locations
- Fixed not spawning enemy abilities
Burner Blaster
- Reworked to only hit each enemy once with maximum damage
- Added hit animations, end of beam
Enemy AI:
- AI state is now shown on Enemy GUI window
- Pathing improved
- Movement range now scales with game difficulty
- Fixed not getting close enough to investigation point
GUI:
- Expansion abilities now use button colour to indicate they can be pressed
- Damage Over Time effects are now shown on Enemy GUI window
- Burner Ioniser tt stats added max range