Planetation

Coming soon

2Bit Studios

Planned release
Coming soon
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update - 0.16.3

    Update 0.17 is just around the corner, but given the Survival Crafting Fest is starting (and we're a part of it!) we've decided to bring many of the upcoming bugfixes/tweaks forward into 0.16.3. Don't worry, there is an insane amount of content still left in 0.17 - it's shaping u

  2. Developer post

    DevLog 004

    Fresh off the farm, it's DevLog 004! Today we show off the composting system, pest infestations, and QoL changes.

  3. Developer post

    Update - 0.16.2

    Fix data corruption that was the root cause of three intermittent crashes

  4. Developer post

    Update - 0.16.1

    Fix Protato Crop colliders Fix player being removed from the Stabiliser Encounter when eating a consumable item Fix Garbage Collection crash when closing the game Reduce Minor Heat buildup of Burning while Sprinting from 35%/sec to 15%/sec Update Burning visual effect to be more

  5. Developer post

    Update 0.16

    Hitting the ground running, we're back with our next major update: Exposure! In this patch you'll have to battle more than just the evils of Perdition, but also the scorching sun and the chilling moon. Exposure Instead of hunger/thirst, our take on attrition is managing the extre

  6. Developer post

    DevLog 003

    DevLog 003 just landed, get it while it's hot! Today we discuss a little of the upcoming Farming Rework, and give the Exposure update a release date (this Thursday).

  7. Developer post

    DevLog 002

    We're back with our second ever DevLog! This time we look at Update 0.16 and its flagship feature - Exposure. The extreme heat of Perdition's scorching sun is no laughing matter, nor is the biting chill of the moonlit night. In 0.16 you'll have to manage both hot and cold, or suf

  8. Developer post
  9. Developer post

    Update - 0.15.2

    Fix Smeltery crash Fix Smeltery bellows not appearing Add Smeltery bellows animation and sound Adjust Smeltery temperature system (bigger drain, no cost on successful smelt) Fix Stilt Striders spawning embedded in the ground Fix Iron Geneseed not giving any reprisals when purifie

  10. Developer post

    Update - 0.15.1

    Fix common freeze when reloading an Abandoned Harmstead fence Fix thrown Dynamite immediately exploding on the player Add "Invert Pitch" to settings menu

  11. Developer post

    Combat Update - 0.15

    It's time for our biggest update ever! Three massive features, AND a polish pass for every single thing in the game. We've tried to summary this patch for you, but there's no chance we've caught everything. Combat Combat is the flagship feature of this patch. An ancient evil watc

  12. Developer post

    DevLog 001

    We're here to kick off our very first DevLog! We'll be releasing one of these every 2 weeks, so stay tuned 📺 Today we're discussing the upcoming patch 0.15 - our biggest ever! Patch notes soon but the big hitters are a fully functional "release quality" multiplayer mode, pulse p

  13. Developer post

    Multiplayer Update (0.14)

    It has been a busy few months of hard work and QA, but Multiplayer at last makes it into Planetation! In v0.14 you can play with up to 8 players in one world, all exploring and exploding at the same time! That's not all though, this update is packed with a heap of extra content a

  14. Developer post

    Update - 0.13

    We hope everyone had a great holiday! We're back to development and today we're excited to introduce abandoned Harmsteads throughout the Outback. These derelict farms have been long abandoned by their owners (likely deceased), and are full of loot ready for you to make yours. The

  15. Developer post

    Update - 0.12.1

    In addition to the below fixes, we have temporarily built debug tools into this release. We're trying to track down a rare crash that can occur after playing for a while, so if you experience this crash on this new build then please send us the crash dump on Discord! Minor Change

  16. Developer post

    Update - 0.12

    We've returned from the convention circuit with a heap of in-person playtest feedback! This update is our first major step towards improving player quality-of-life, with more improvements to come alongside the next couple of patches. Major Changes Replaced M.A.T.E scanner job lin

  17. Developer post

    Update - 0.11

    Major Changes Added Scan mode to the M.A.T.E., as the default selection Added tooltips for Jobs on the Job Board Randomise the size of most landmarks Changed the Tracer to take a few seconds to scan for Genetraces, and added helpful UI Added sound effects for opening the Dark Cof

  18. Developer post

    Update - 0.10.1

    Minor Changes Reduce duration of night time from 10 minutes to 5 minutes Make dialogue continue instruction more obvious

  19. Developer post

    Update - 0.10

    Major Changes Add Ol' Gal dialogue between jobs Add instructional mouseover tooltips to some UI elements Improve readability and compactness of item tooltips Increase Dark Core cost of the Dark Coffer from 1-3 to 3-7 Increase the maximum stack size of all Material items (except f

  20. Developer post

    Update - 0.9

    This is our biggest patch yet! And the longest in coming. If you only want the patch notes then skip to the bottom. Engine Upgrades Planetation has been in development for a couple of years now and in that time we've only upgraded our game engine once (to Unreal Engine 5.0) and o