We've returned from the convention circuit with a heap of in-person playtest feedback! This update is our first major step towards improving player quality-of-life, with more improvements to come alongside the next couple of patches.
Major Changes
- Replaced M.A.T.E scanner job line with the Codex
- Added descriptive error messages for many important actions
- Added function key shortcuts (F1-F3) to pilot the drone in each mode
- The Q key now leaves your M.A.T.E., in addition to entering it
- Changed Seed/Protato Plant action key from Right Mouse to Left Mouse
- Added Health bars for damaged Landmarks
- Changed the Low Gravity effect of a Geode to linger after destroying its Dark Amber
- Polish the player inventory
- Made the difference between the Action Bar and Backpack more obvious
- Shows (in small form) what's in the Backpack while it's closed
- Made the Action Bar selection highlight more obvious
- Automatically places non-interactive items (mostly Materials) in the Backpack rather than the Action Bar
- Hidden subtractive inventory notifications
Minor Changes
- Fixed being able to claim job rewards while piloting the M.A.T.E.
- Fixed being able to scan the M.A.T.E.
- Improved scan results for the player and the Tractormech
- Increased Tractormech maximum health (100->1200)
- Renamed gatherable Wood to Bonebark Branch
- Removed the "Fix Your Ride" job
- Added Corruption attribute to the Dark Amber/Coffer/Core
- Fixed Dynamite Throw having extreme gravity
- Increased the amount of Dynamite it takes to destroy a Cracked Boulder or a Geode Dome (but not the amount of TNT)
- Increased dropped item lifespan (1min -> 5min)
- Delayed dialogue timers by 3 seconds so they don't ruin the mood