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Update - 0.12

We've returned from the convention circuit with a heap of in-person playtest feedback! This update is our first major step towards improving player quality-of-life, with more improvements to come alongside the next couple of patches.

Major Changes

  • Replaced M.A.T.E scanner job line with the Codex
  • Added descriptive error messages for many important actions
  • Added function key shortcuts (F1-F3) to pilot the drone in each mode
  • The Q key now leaves your M.A.T.E., in addition to entering it
  • Changed Seed/Protato Plant action key from Right Mouse to Left Mouse
  • Added Health bars for damaged Landmarks
  • Changed the Low Gravity effect of a Geode to linger after destroying its Dark Amber
  • Polish the player inventory
    • Made the difference between the Action Bar and Backpack more obvious
    • Shows (in small form) what's in the Backpack while it's closed
    • Made the Action Bar selection highlight more obvious
    • Automatically places non-interactive items (mostly Materials) in the Backpack rather than the Action Bar
    • Hidden subtractive inventory notifications

Minor Changes

  • Fixed being able to claim job rewards while piloting the M.A.T.E.
  • Fixed being able to scan the M.A.T.E.
  • Improved scan results for the player and the Tractormech
  • Increased Tractormech maximum health (100->1200)
  • Renamed gatherable Wood to Bonebark Branch
  • Removed the "Fix Your Ride" job
  • Added Corruption attribute to the Dark Amber/Coffer/Core
  • Fixed Dynamite Throw having extreme gravity
  • Increased the amount of Dynamite it takes to destroy a Cracked Boulder or a Geode Dome (but not the amount of TNT)
  • Increased dropped item lifespan (1min -> 5min)
  • Delayed dialogue timers by 3 seconds so they don't ruin the mood