Update 0.17 is just around the corner, but given the Survival Crafting Fest is starting (and we're a part of it!) we've decided to bring many of the upcoming bugfixes/tweaks forward into 0.16.3. Don't worry, there is an insane amount of content still left in 0.17 - it's shaping up to be a huge patch. But for now, enjoy!
Fix tooltips sometimes showing "1 + x%", for Attributes such as Size and Fertility
Fix grass not being removed by Crop Plots
Fix rare crash when killing an enemy with Burning
Fix rare crash when dying while Burning
Add hit vulnerable/resistant sound effect
Add "Take All" button to Gravestone UI (thanks psychoxchicken on Discord)
Polish Gravestone UI
Fix jittery rotations of other players when they're standing still
Remove rotation lag for weapons held by the player (thanks psychoxchicken on Discord)
Reduce player energy recharge from 30/sec to 15/sec
Increase Mongrel health from 25 to 40
Increase Bonebark Tree size range from +/-30% to +/-50%
Change seed planting back to left clicking the seed, instead of pressing E on the Crop Plot
Increase Mongrel Leap damage radius from 100 to 200
Fix some item icons rarely being rendered empty
Rework Composter composting (mostly for actual compost, coming in update 0.17)
Add secondary action inputs (such as Rotate for the Place action) to the tooltip
Move random Gravestones to surround the Thunderbug Hive
Change the initial stage of every Crop to give its seed back when harvested
Significantly improve performance (by up to 20% in many cases, however this remains a priority for us)