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Multiplayer Update (0.14)

It has been a busy few months of hard work and QA, but Multiplayer at last makes it into Planetation! In v0.14 you can play with up to 8 players in one world, all exploring and exploding at the same time! That's not all though, this update is packed with a heap of extra content as well as a visual upgrade. Let us know what you think!

Major Changes

  • Added 8 player co-op multiplayer
    • Note: Expect bugs - lots of them. We are particularly interested in what feels slow or laggy or bad, so give it a go!
    • Right-click "Join Game" via the Steam friends list

  • Reworked Abandoned Bunkers (previously Outback Harmsteads)

    • Now appears randomly throughout the Outback, instead of in their own sub-Region (meaning they can now spawn on hillsides and creeks). Builds a circular fence at a random distance around the bunker, then populates the interior with buildings and crops
    • Added Hay Bales, Silos, Watchtowers, Outhouses, and Fuseboxes
    • Added a bunker puzzle to the central building

  • Polished Fibergrass

    • Split Fibergrass into Fibergrass atop a Fibergrass Trunk
    • Added 2 and 3 headed variants of the Fibergrass Trunk
    • Always gather Fibergrass even if the sweetspot is missed
    • Increased sweetspot miss damage from 5 to 15

  • Added player death screen and respawn option

    • Dead players now drop a Gravestone, which contains any basic items they were carrying

  • Added new bold edge postprocess effect
  • Added new Spring Sprout landmark to the Mesa
  • Added new Quartz Sliver landmark to the Mesa
  • Increased spawn rate of Quartz Spires in the Mesa by ~25%
  • Reduced jetpack speed from 600 to 550 and greatly reduced energy efficiency by ~55%
  • Reduced maximum player interaction distance from 700 to 400
  • Removed the starting player energy battery
  • Fixed dropped items (mostly quartz dust and harvested crops) spawning below the ground
  • Changed the Torch toggle button from right click to left click
  • Changed the starting time of day from 0.2 to 0.1

Minor Changes

  • Added team names to the M.A.T.E. Scan
  • Added new fuse particles and sound effect to lit Boomshrooms
  • Added distance labels (in meters) to the compass
  • Added fluid fill bar to inventory item icons such as the Jerrycan
  • Fixed sound effects having a noticeable delay when first played
  • Increased the brightness of night time
  • Fixed Ironberry Crops always showing as Stunted (red widget)
  • Changed 'teleport' console command to 'move'
  • Merge 'teleport-region' and 'teleport-biome' console commands into 'teleport-to' and 'teleport', which can now take a location OR a region/biome name OR a player name OR "mech"
  • Added 'break' and 'repair' console commands, which kill and revive the player/tractormech
  • Added 'complete-quest' console command, to instantly complete a quest
  • Fixed Protatoes using Consume on right click instead of Eat
  • Fixed Bonebark Trees sometimes not spawning any Bonebark
  • Improved performance of the Outback ambient wind particle effect
  • Fixed Genehouse legs being visible in scans