Might is Right

Lazy Kitty

Released
Feb 19, 2021
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 34

    Localization Massive improvements to Japanese localization, big thank you to Alis for their wonderful work! Minor improvements across all languages Balance Spell Slinger and Mitenabs Witch item sets sets and Sir Caradoc's Sword got buffed. Ring of Poison Thorns got nerfed Other M

  2. Developer post

    Update 33

    Since release of the last patch 6 months ago, we spent a lot of time working to improve the game's feel as well as improve localization and bring support for 4 new languages. This is the largest patch to date in terms of the amount of work that went into it, and we are very proud

  3. Developer post

    Update 32

    It's been just over two months since last update. During this time we've been working on a couple of exciting things, but we feel it's too early to announce them yet. Meanwhile, we're releasing a patch that provides a few hotfixes, minor improvements and addresses an issue that s

  4. Developer post

    Update 31

    The changes are based on feedback from all of your over the past month and a bit. There were 3 main things we wanted to do: Make the starting area more clear, as some players had negative experience because of confusion. We wanted to add more visual cues to help bring clarity. De

  5. Developer post

    Update 30

    It's been an interesting week since the release. Thank you to everyone who has provided feedback so far, you spoke and we listened. Gameplay Sandebar (game designer) and I (developer) have talked a lot about 2 major issues. Overload of items There are a lot of consumable items in

  6. Developer post

    Update 29

    Gameplay Reworked talent trees for the following quest units: Knight, Mage, Troubadour. These are now hugely different from the base units of the same type. Introduced a slew of new talents, every hero got 2-3 new talents, regular mages and warriors got a couple of new talents ea

  7. Developer post

    Update 28

    This patch includes a number of small changes, the reason we're releasing it now instead of waiting to release it in a larger patch is that it contains 2 important memory leak fixes. Here's what's new: Fixed 2 memory leaks in the graphics engine Reworked story dialogue UI a littl

  8. Developer post

    Update 27, Pre-release patch

    This is a massive update, we've been working on it for the past 3 months overall. Although the game as promised in our EA statement was completed a while ago. We wanted to provide a bit more polish to the game, this patch is it. Most of the changes here are cosmetic, they make th

  9. Developer post

    Update 26

    Gameplay Introduced a new event that lets weaker groups catch up to the player over-time, it reduces number of entirely one-sided encounters that used to be just not worth your time. Enemy heroes no longer spawn at the closest settlement to the hero, this makes them less predicta

  10. Developer post

    Added luck-based starting bonuses

    We've added two new bonuses to choose from when forming a squad at the start of the game: - "Lucky Coin" imposes each round in battle a strong random buff on each unit in the squad. (thanks to JETEngine on discord for pitching the idea!) - The "Fortune's Favour" allows you to inf

  11. Developer post

    Update 25

    - added new secret legendary consumable item, there are only a few available in the whole world, so keep an eye out for it! - added more quest materials in the world (Ironwood, Hard Rock, Refined Silk, Strong Leather, Steel and Magic Dust), some of the quests were hard to complet

  12. Developer post

    Update 24

    Hey guys, it's been a long while since last update. We've been hard at work, this is a large update that we have been working on for about 2 months, it includes a lot of quality of life changes, various bug fixes and a number of balance updates. Specifically we have addressed a n

  13. Developer post

    Small collection of bugfixes

    Fixed a collection of story-related bugs and a few localization issues in English, Chinese and German.

  14. Developer post

    Update 23: Massive Changes!

    Almost exactly 3 months ago, we released the final update in the Early Access roadmap, that update has completed our list of promised features. However, we had all of the feedback from you up until that point, some of which we have addressed, but some that we just didn't have tim

  15. Developer post

    Update 22

    Gameplay Finished talent rework. Mages, summoners and buffers have had their talents reworked. These were the last characters to be updated. Every character has had their talents updated to provide more structure for your choices and offer more differentiation between those choic

  16. Developer post

    Update 21

    The main theme of this update is bosses. We wanted to bring more variety to challenges offered in the world of Might is Right. Gameplay Healer talents updated, added more unique talents for specific healers. Introduced powerful key-stone talents. Removed some talents that did not

  17. Developer post

    Update 20

    Minor changes to tile coloring making them a bit more readable Sharpened edges of Fog of War to highlight the edge of scouted area Reduced maximum level cap for enemy heroes, thanks to Undercoverman for pointing this issue out Minor performance optimizations Better support for lo

  18. Developer post

    Update 19

    Gameplay Improved enemy group generator, units will now be better placed in an enemy squad Changed minimum number of generated units in enemy squads from 2 to 3, to prevent fights against groups that are many levels highers than your own Minor talent re-balancing Re-worked warrio

  19. Developer post

    Update 18

    A huge update this time. We're bringing equipment artifacts into the game, a feature that has been in the works for a long time. Here's the breakdown of the equipment system: 3 Equipment slots per character. Each character has a different set of slots. 6 types of equipment: weapo

  20. Developer post

    Update 17

    Gameplay Changes you can now hire giants. A lot of people requested this feature. Giants are pretty expensive to hire, and you will have to find them first. Good luck! added new talent "Rush of Power": provides a strong boost to first attack in a every encounter added new talent