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Update 26

Gameplay

  • Introduced a new event that lets weaker groups catch up to the player over-time, it reduces number of entirely one-sided encounters that used to be just not worth your time.
  • Enemy heroes no longer spawn at the closest settlement to the hero, this makes them less predictable and hopefully more interesting to encounter
  • Added new secret item into the game. (hint: it can be found by defeating the water elemental boss)

Sound

  • Fancy footstep model, footsteps sound different based on the terrain now
  • All-new sound effects for abilities
  • Added sound effects for radial menu
  • Tweaked volume of various sounds to hopefully make for a more pleasant auditory experience overall

User Interface

  • Fixed a number of minor bugs in main menu
  • Fixed button label alignment in victory/defeat scenes
  • Fixed minor portrait alignment issue of hero badge on strategic map
  • Disabled background blur animation, it used to have an unpleasant looking "pop" at the end, now the UI feels more clean
  • Updated minimap, slightly better looking colors and more realistic shadows to help better understand the elevation
  • Added glorious animated background to the title screen

Performance

  • Various UI performance improvements
  • Slight performance improvement in combat, less memory usage and more efficient ground shader

Bugs/Misc.

  • Fixed a bug where sometimes enemy heroes would not be properly landed on the ground.
  • Fixed a minor bug where action points would not be removed if you lose a battle triggered by a story event