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Update 19

Gameplay

  • Improved enemy group generator, units will now be better placed in an enemy squad
  • Changed minimum number of generated units in enemy squads from 2 to 3, to prevent fights against groups that are many levels highers than your own
  • Minor talent re-balancing
  • Re-worked warrior heroes talent trees, added a new talent to each
  • You can now buy items in stacks of 10 by holding SHIFT key when buying
  • Updated look for sand terrain
  • Added 3 common equipment items for early game
  • Some equipment items can now be bought or received as quest reward

Bug fixes

  • Fixed a major bug that would cause infinite procs in certain situations, thanks to 土豪战/天胡德/神恩骑 and HazardMutation for helping us find and fix it
  • Fixed a bug where unit cards sometimes didn't appear in combat for summoned units, thanks a lot to Mitvailer for helping us find it

Localization

  • Massive improvement to French localization, thanks Nathan from our discord for the amazing work

Technical

  • Improved in-game lighting
  • New look for tiles
  • Minimap markers look a bit better
  • Minimap markers now are ordered, when they overlap - most important markers are on top
  • Improved look of item UI a little
  • Softer fog of war
  • Added visual effects to talents introduced in previous patch
  • Improved mercenary card health tooltip
  • Minor improvements to combat UI
  • Improved feel of impacts in combat by adding a minor visual stutter to hits
  • Improved character alignment on strategic map
  • Minor performance improvements