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Update 19
Gameplay
- Improved enemy group generator, units will now be better placed in an enemy squad
- Changed minimum number of generated units in enemy squads from 2 to 3, to prevent fights against groups that are many levels highers than your own
- Minor talent re-balancing
- Re-worked warrior heroes talent trees, added a new talent to each
- You can now buy items in stacks of 10 by holding SHIFT key when buying
- Updated look for sand terrain
- Added 3 common equipment items for early game
- Some equipment items can now be bought or received as quest reward
Bug fixes
- Fixed a major bug that would cause infinite procs in certain situations, thanks to 土豪战/天胡德/神恩骑 and HazardMutation for helping us find and fix it
- Fixed a bug where unit cards sometimes didn't appear in combat for summoned units, thanks a lot to Mitvailer for helping us find it
Localization
- Massive improvement to French localization, thanks Nathan from our discord for the amazing work
Technical
- Improved in-game lighting
- New look for tiles
- Minimap markers look a bit better
- Minimap markers now are ordered, when they overlap - most important markers are on top
- Improved look of item UI a little
- Softer fog of war
- Added visual effects to talents introduced in previous patch
- Improved mercenary card health tooltip
- Minor improvements to combat UI
- Improved feel of impacts in combat by adding a minor visual stutter to hits
- Improved character alignment on strategic map
- Minor performance improvements