Developer postOriginal post (opens in a new tab)

Update 18

A huge update this time. We're bringing equipment artifacts into the game, a feature that has been in the works for a long time.

Here's the breakdown of the equipment system:

  • 3 Equipment slots per character. Each character has a different set of slots.
  • 6 types of equipment: weapon, chest armor, helmet, cloak, ring, trinket
  • Equipment sets. When you equip several pieces of a set - you will get additional bonuses.
  • We bring out 30 equipment items initially, this includes 4 item sets with unique bonuses. The items can be obtained from loot most commonly, sometimes enemy heroes will be wearing these items as well.
  • When a squad is defeated - all equipped items are given to the victor
  • When a character is dismissed - all equipped items are taken off and moved to your inventory
  • Items can be equipped from inventory, or by clicking an appropriate equipment slot of a character
  • AI can use equipment

Gameplay changes

  • Added particle effects to Archmage talent of Barbiche, this should make it easier to understand how to fight him
  • Reworked talents for male archers
  • Reworked talents for female archers
  • Reworked talents for male warriors
  • Talents buffed: Cure Wounds, Occultist, Ballad of Springs, Chant of Vigour, Ode of Youth, Crown of Wind Sonnets
  • Added a buff to teleport. After teleportation, your movement distance is increased for a day.

Other changes

  • Improved performance
  • Particle velocity alignment
  • HUD UI element alignment to 3D perspective
  • Improved terrain shading
  • Automatically select a random unit in the squad UI
  • Reworked item tooltips to provide more information, such as quality of the item
  • Unusable items in the inventory look a bit more distinct
  • Improved localization
  • Fixed normal maps for instanced meshes