A huge update this time. We're bringing equipment artifacts into the game, a feature that has been in the works for a long time.
Here's the breakdown of the equipment system:
- 3 Equipment slots per character. Each character has a different set of slots.
- 6 types of equipment: weapon, chest armor, helmet, cloak, ring, trinket
- Equipment sets. When you equip several pieces of a set - you will get additional bonuses.
- We bring out 30 equipment items initially, this includes 4 item sets with unique bonuses. The items can be obtained from loot most commonly, sometimes enemy heroes will be wearing these items as well.
- When a squad is defeated - all equipped items are given to the victor
- When a character is dismissed - all equipped items are taken off and moved to your inventory
- Items can be equipped from inventory, or by clicking an appropriate equipment slot of a character
- AI can use equipment
Gameplay changes
- Added particle effects to Archmage talent of Barbiche, this should make it easier to understand how to fight him
- Reworked talents for male archers
- Reworked talents for female archers
- Reworked talents for male warriors
- Talents buffed: Cure Wounds, Occultist, Ballad of Springs, Chant of Vigour, Ode of Youth, Crown of Wind Sonnets
- Added a buff to teleport. After teleportation, your movement distance is increased for a day.
Other changes
- Improved performance
- Particle velocity alignment
- HUD UI element alignment to 3D perspective
- Improved terrain shading
- Automatically select a random unit in the squad UI
- Reworked item tooltips to provide more information, such as quality of the item
- Unusable items in the inventory look a bit more distinct
- Improved localization
- Fixed normal maps for instanced meshes