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Update 29

Gameplay

  • Reworked talent trees for the following quest units: Knight, Mage, Troubadour. These are now hugely different from the base units of the same type.
  • Introduced a slew of new talents, every hero got 2-3 new talents, regular mages and warriors got a couple of new talents each as well. This change is aimed at increasing your squad build options. Opening up some more healing/tanking options mostly.
  • Re-balanced challenge outside of the starting location to take new experience rewards into account.
  • Added a ton of new starting bonuses, including a number of negative starting "bonuses", these are for people who want an extra challenge.
  • The main Boss in the game has been slightly reworked.

User Interface

  • Added a flashing indicator on empty equipment slots when there's something that can be equipped in there.
  • Added path markers, there will be a trail of dots to the target when you order your character to move somewhere, pretty self-explanatory, you'll probably not even realize it was missing before.
  • Introduced quest log by popular demand.
  • Added a restock timer for shop items (those that do get restocked that is).
  • Minor tweaks to lighting in the combat scene to better distinguish between player and enemy turns.
  • Added tooltips to various in-world objects such as enemies, treasure chest, and settlements.
  • Fixed a minor issue where current health would sometimes be displayed as a fractional number.
  • Starting bonuses are now grouped into logical sections together.
  • You will see a warning notification when trying to drag a unit to/from the garrison if that unit is not allowed to be moved, such as the case for the Vicereine and the hero.
  • When you lose a settlement, the camera will move over to that settlement. This is to help keep track of what's going on.
  • Name of the contested settlement is now displayed during combat. Same as above, an attempt to help the player keep track of what's going on.

Bugfixes

  • Fixed bugs in a number of achievements. You don't need to start a new game, just loading an old save will grant you all relevant achievements correctly.
  • Story combat encounters used to spawn enemies with part of their health missing, this has been fixed.
  • Fixed volume control sliders in game settings. They worked fine before, but the display was not updated correctly.
  • Sir Caradoc's talent tree was missing some arrows.

Other

  • All supported language localizations have been improved. Massive thank you to everyone who has worked on it.
  • Added brand new art for the following characters in story dialogue: Groom, Earth Elemental, Fire Elemental.
  • Particle effects have been improved, the "soft" particles are now softer than ever.