Gameplay
- Reworked talent trees for the following quest units: Knight, Mage, Troubadour. These are now hugely different from the base units of the same type.
- Introduced a slew of new talents, every hero got 2-3 new talents, regular mages and warriors got a couple of new talents each as well. This change is aimed at increasing your squad build options. Opening up some more healing/tanking options mostly.
- Re-balanced challenge outside of the starting location to take new experience rewards into account.
- Added a ton of new starting bonuses, including a number of negative starting "bonuses", these are for people who want an extra challenge.
- The main Boss in the game has been slightly reworked.
User Interface
- Added a flashing indicator on empty equipment slots when there's something that can be equipped in there.
- Added path markers, there will be a trail of dots to the target when you order your character to move somewhere, pretty self-explanatory, you'll probably not even realize it was missing before.
- Introduced quest log by popular demand.
- Added a restock timer for shop items (those that do get restocked that is).
- Minor tweaks to lighting in the combat scene to better distinguish between player and enemy turns.
- Added tooltips to various in-world objects such as enemies, treasure chest, and settlements.
- Fixed a minor issue where current health would sometimes be displayed as a fractional number.
- Starting bonuses are now grouped into logical sections together.
- You will see a warning notification when trying to drag a unit to/from the garrison if that unit is not allowed to be moved, such as the case for the Vicereine and the hero.
- When you lose a settlement, the camera will move over to that settlement. This is to help keep track of what's going on.
- Name of the contested settlement is now displayed during combat. Same as above, an attempt to help the player keep track of what's going on.
Bugfixes
- Fixed bugs in a number of achievements. You don't need to start a new game, just loading an old save will grant you all relevant achievements correctly.
- Story combat encounters used to spawn enemies with part of their health missing, this has been fixed.
- Fixed volume control sliders in game settings. They worked fine before, but the display was not updated correctly.
- Sir Caradoc's talent tree was missing some arrows.
Other
- All supported language localizations have been improved. Massive thank you to everyone who has worked on it.
- Added brand new art for the following characters in story dialogue: Groom, Earth Elemental, Fire Elemental.
- Particle effects have been improved, the "soft" particles are now softer than ever.
