Changelog for May 19th 2020 v24
This week's update contains a ton of small tweaks and features designed on smoothing out some of the main game phases, and fixing a pesky bug Kronlach reported in the forums so thank you for that! As always, I'm looking for feedback on the game flow, the difficulty, or even if yo
This week's update contains a ton of small tweaks and features designed on smoothing out some of the main game phases, and fixing a pesky bug Kronlach reported in the forums so thank you for that!
As always, I'm looking for feedback on the game flow, the difficulty, or even if you've got cool ideas! Thanks for reading!
- Features:
- New 'Wounded Humanoid' event
- Attribute scaling significantly increased, all units will now hit harder and have more protection to make battles less lethal
- Tweaks:
- Can now open and view the equipment the Ensemble's Packmule is carrying, with a warning that they cannot be moved to the Armory until returning to the Capital
- Can now open and view the resources the Ensemble's Packmule is carrying, with the above warning.
- Reworked Ensemble status rendering to clarify what the Ensemble did last week versus what they are about to do
- Added a tooltip for the Ensemble's status that describes what they are going to do that turn (ie Gathering, Patrolling etc)
- Included brief description of the current week phase in a few tooltips to clarify when something is going to be done
- Rework loot drop messages, for gaining or not finding any.
- Tweak tooltip art from a plain black image to something with more texture
- Display hiring costs inline on the Pub screen, so you don't need to mouse over everyone to see their costs.
- Highlight hiring costs to make it clearer if you can afford them or not
- Added resource icons on the Ensemble's Packmule resource panel
- Spacing on the Resource and Equipment panels
- Added a log note about an Ensemble returning to the capital
- Fixes:
- Fix Ambushes sometimes happening too often
- Fix certain Gathering events not generating resources, or generating the wrong resource
- Itinerary Overview no longer floats a message telling you that a step was successfully added, when it hadn't.
- Fix battle initiative panel showing the wrong HP (and even hiding unit panels) incorrectly
- Fix battle unit panels not showing up if they died at any point during the battle
- Fix HP/FAT/MOR bars in unit panels appearing empty when a unit was at full health
- Fix duplicate choices during a certain Patrol event
- Fix debug event showing up during Patrols
- Fix Gathering event reading as 'Gathered' when it should have said 'Gather', leading to confusion as to what is about to happen









