Tactics: Age of Affliction

The World Outside

Released
Dec 2, 2019
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

17 posts
  1. Developer post

    Changelog for May 19th 2020 v24

    This week's update contains a ton of small tweaks and features designed on smoothing out some of the main game phases, and fixing a pesky bug Kronlach reported in the forums so thank you for that! As always, I'm looking for feedback on the game flow, the difficulty, or even if yo

  2. Developer post

    Changelog for April 26th 2020 v23

    This week's update includes a fancy tutorial and a ton of fixes, but more importantly it includes the long awaited Event System rework, which is to say that from now on, creating new events will take significantly less time, and will one day lead to them being fully moddable. But

  3. Developer post

    Changelog For January 3th 2020 v22

    This is the first post-Early Access release! It's got a ton of crash fixes and a lot of integrated feedback from you guys! Don't forget that there's a free demo live that you can try out, which is actually the entire game. You can now cast a magical ritual named Dark Promotion at

  4. Developer post

    Early Access Release!

    It's been over a year since I started working on the game, first as a simple little app to simulate how the systems might work, to giving it a very rough UI, to adding features and mechanics, and even potential modding support (way down the line!), it's been crazy. I'm excited an

  5. Developer post

    New beta update: V19, October 8th 2019

    After a long wait, this beta update has finally arrived! Thanks to everyone who contributed ideas and bug reports! This marks a year Magnolia has been in development and I believe an Early Access release isn't more than a few months away! So much to do though, more quests, way mo

  6. Developer post

    Update! New Capital, Rituals to cast, New Events!

    This week's beta update has a ton of crazy stuff to check out. Now your Ensembles remember their fallen, you can take prisoners from battles, and so much more. I'm really happy with the way things are shaping up! I mean just take a look at that art! Let me know what you think of

  7. Developer post

    Update! New art, units remember things, and combat animations! May 29th 2019 v17

    This weeks patch smooths out a few edges, adds some new polish to the UI and as always, fixes a few crashes. Let me know on discord what you think! Check it out: Changelog for May 29th 2019 v17 Highlights: Week recaps, Heroes and Minions track their own stats, and more icons Feat

  8. Developer post

    Changelog for May 21st 2019 v16, New UI, New Art, New Mechanics

    This is a big change! Adds all kinds of great little pieces of art to the game! Reworking how the Alert Level works, making the UI easier to use and a ton more. Changelog for May 22nd 2019 v16 Highlights: Totally reworked main screen layout! New portraits, equipment images and st

  9. Developer post

    Changelog for May 10th 2019 v15, Hero Creator, SFX, New Tactics and more!

    Wishlist the game and join the discord to try the closed beta! I'm excited to say that this new update has finally released! So much is new, and the game is so much smoother to play. Quality of life fixes like improved tactic management, clearer tooltips, new music and SFX and so

  10. Developer post

    Watch me play my own game!

    I made a video to show off some of the systems I've been working on, and ended up getting surprised by a few weird interactions in my game. I had a lot of fun recording it, and I hope you will too! If you haven't wishlisted the game yet, please do here ! In other news, the save/l

  11. Developer post

    Update! UI Tweaks for improving your life! Changelog for Apr 2nd 2019 v13

    This is an update that's focused on smoothing some edges across the game. Not polish so much as making sure things are as readable as they can be. Lots of reports of the text being tough to read in general, which makes sense, so I'm hoping that that can be addressed in an upcomin

  12. Developer post

    Update! Huge World Map, Constructing Outposts, Quests and more! v12

    New update this week, and it's a huge one! Make sure to jump into the Discord and get to know what other people think, and join the free beta to help grow the game! This update is focused on clarifying more of the many systems in the game. Magnolia is not nearly finished but alre

  13. Developer post

    Beta update! New Building: The Marketplace

    This week's update adds a new mechanic to your capital: you're now able to sell your weapons and armor for coins! If you want to try it out, hop on the discord and I'll send you a free beta key and let me know what you think! The game is early but feedback makes all kinds of diff

  14. Developer post

    Reworked Excursions and time travelling battle replays

    Hey, this is a huge changelog! If you want to try it out, hop on the discord and I'll send you a free beta key and let me know what you think! The game is early but feedback makes all kinds of difference! A lot of what has changed is thanks to valuable feedback! Changelog For Mar

  15. Developer post

    Changelog for Feb 5th 2019 v9: Minion permadeath, better minions recruiting, World Log

    This week, I wanted to get Magnolia closer to the vision I had of the game, where every unit you have is precious, and what better way to represent that with permadeath. Now when a minion dies in battle, it has a 50% chance of being revived by an ally, or being lost forever. To o

  16. Developer post

    Changelog for Jan 30th 2019 v8

    Follow the blog or join the discord to get a key and help me shape the game. For all current and future testers, here's the most recent changelog for v8, as of Jan 30th 2019! tl;dr is now you can recruit units from The Pub, and use The Barracks to add them to your Ensembles. Stil

  17. Developer post

    All the changes in the alpha so far!

    Follow the blog or join the discord to get a key and help me shape the game. For all my testers, here's the most recent changelog! Changelog for Jan 23rd 2019 v7 AllEnsembleOverview is now a map instead of the town Added 'The Capital' button to go view the city, where the Storage