This week, I wanted to get Magnolia closer to the vision I had of the game, where every unit you have is precious, and what better way to represent that with permadeath.

Now when a minion dies in battle, it has a 50% chance of being revived by an ally, or being lost forever. To offset the constant unit loss, you are able to recruit vagrant units that come join your pub every few weeks.
Next week, I'm reworking how the Itinerary planning works and its user interface!
If you want to try the game out as it's being developed, join the discord and I'll send you a beta Steam key for free. It'll help me out, I'm always looking for more feedback!
- Minion permadeath:
- Minions (everyone but the one unit the ensemble is named after) can now permanently die.
- If they go to 0HP in battle, on their next battle turn, they make a 50/50 roll. If they pass, they survive the battle with 1HP. If not, they are dead forever
- Better Pub minions:
- Now have names (no longer all called Acme)
- May be a strong/common/weak unit, and have a random assignment of stats based on that unit type
- May cost anywhere from 15 to 65 resources, randomized based on their unit type
- Scaled encounters:
- To better support permadeath, alert level now, on top of affecting who you'll encounter, now determines how many enemy units you'll be fighting
- At alert level 0, you will likely see only two enemies at once, but at alert level 3 or higher, you're fighting enemy ensembles as large as five.
- World Log:
- Added weekly log in the AllEnsembleOverview.
- Anytime anything notable happens, you'll have record of it. If you'd like for something else to be logged there, let me know.
- Currently tracked is: when a unit dies, when travelling/preparing/arriving, when a unit joins the pub, when dropping resources off at home, for advancing time
- On booting the game, the world log contains a quick primer on how to play.
- Removed suffixes from unit names: no longer says 'Mage/Ranger' after a units name
- Added backpanel to the leftside of the PreBattle scene (used to be raw black)
- Only show first 12 characters of a unit's name in battle
- Sharpen unit names in battle
- Widen changelog modal
- Add fadeout to preload message
- Added floating label for clicking 'advance time'
- Fix crash when monsters would try to rout from their party