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For all current and future testers, here's the most recent changelog for v8, as of Jan 30th 2019!
tl;dr is now you can recruit units from The Pub, and use The Barracks to add them to your Ensembles. Still rough around the edges (like you can add people to the Ensemble, even if they're at The Forest), but it's a good first step
- The Pub and Barracks are now available with the Capital
- The Pub lets you recruit wandering minions for a resource cost
- Lists their stats and equipped weapons and armor (if any)
- Every 4 turns, a new one joins the pub
- Costs resources to hire. Cost for now always 50 Grain, and they're always called Acme
- Shortterm plan is to make their stats, inventory and cost randomized.
- Longterm plan is to bind some rare minion types to world events, and newly added seasons
- The Barracks shows you all the recruited minions not in an ensemble
- There's an add-to-ensemble button that allows you to add the minion into an ensemble, given that the ensemble doesn't have the max 5 units into it
- No current way to remove minions from an ensemble, but that is in the pipeline, along with minion permadeath
- Added a preload message informing people that there's no saving/loading yet
- Replaced Weeks Passed display with the current date, ie Year 12, Early Summer; Year 3 End of Winter
- In the future, that will have an impact on the types of monsters you fight, and the sorts of events you will encounter
- Reworked AllEnsembleOverview status line into a widget with two buttons, one for viewing an Ensemble, and another for taking action on the event
- Can now hit ESC to close most modals/popups
- Fix ESC shutting Magnolia down after viewing a battle and returning to the ItineraryOverview
- Fix rare crash when a battle was resolving and a unit managed to survive without any available limbs
- Fix being able to view an event while you were travelling
- Playback speed now defaults to 1x instead of 4x
- Remove Storage panel from AllEnsembleOverview, since it's available in Storage now
- Tweak text outlines across the board to improve readability (InBattle, ItineraryOverview, AllEnsembleOverview etc)
- Tweak "Advance Time" button size