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Update! New Capital, Rituals to cast, New Events!

This week's beta update has a ton of crazy stuff to check out. Now your Ensembles remember their fallen, you can take prisoners from battles, and so much more. I'm really happy with the way things are shaping up! I mean just take a look at that art!

Let me know what you think of the changes! Would you be interested in having the beta build available as a demo on the Store page, before the game goes into Early Access, or are you happy keeping it to the folks in the discord?

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Changelog for June 19th 2019 v18

Highlights: Rituals to cast, Prisoners to capture, Reworked Capital art, New choices to make!

  • Features:
    • Added 'Rituals', a style of out-of-combat magic that allows you to manipulate the world
    • Can now attempt to capture defeated enemies, in order to hold them prisoner in the Mage's Tower
      • In the PostBattle screen for battles you've won, a new 'Capture' button has been added.

    • Ensembles now have a memorial for permadead units.
    • Add 'Pond' event, with mutliple outcomes. Will you drink from the pond, or try to walk away?
    • Added a debug menu bound to KP_PLUS to view some of the data in-game. Will be removed by release

  • Tweaks:

    • Added flavour text for attacking a troll (NB: no actual troll to fight yet)
    • New flavour text for all events in the game
    • Added new choice for the highwaymen event
    • Moved the Ensemble icons lower on the world map so that they don't clip
    • Tweaked Tactic setup widget, ('[X]' to 'x', etc)
    • Replace placeholder descriptions in Hero Creator
    • Added tooltips for explaining what Alert Levels are
    • Removed Storage building and replaced with Mage's Tower
    • All Modals now animate in, instead of just appearing
    • Added colors to Marketplace for easier visual identification
    • Moved date display onto two lines on AllEnsemblesOverview
    • Don't fade out Ensemble icons on map when they're travelling
    • Take Action button is no longer red when an action is required
    • Flash the Ensemble icon instead, to show that there is action required

  • Fixes:

    • Fixed not having post-battle event-specific text
    • Fixed the marketplace being resolved before the week was over
    • Fixed the take action button always saying 'Action Chosen' on Results Phase
    • Added another attempt to fix tooltips showing up incorrectly (appears to be unsuccessful :[)
    • Fix crash when hovering too quickly over too many buttons
    • Fix floating labels being clipped by the top of the AllEnsemblesOverview screen
    • Fix text overflowing results modals
    • Fixed Marketplace panel being too wide, cutting off the close button
    • Fixed Marketplace not using the icons for the sell listings
    • Fixed Ensemble icons scaling over the Location button on mouseover