Hey, this is a huge changelog! If you want to try it out, hop on the discord and I'll send you a free beta key and let me know what you think! The game is early but feedback makes all kinds of difference! A lot of what has changed is thanks to valuable feedback!
Changelog For Mar 5th 2019 v10
Highlights: Reworked Excursions, Battle Replays
- Reworked Excursions:
- Turns are now split into three phases: World Phase, Decision Phase, Results Phase
- World Phase is where all the world events happen (time advances, visitors enter the pub).
- Decision Phase is where you choose to embark on, or abort the excursion. Then, if your Ensembles encounter something that turn, they get to choose an action (whether its engage the encounter, or try to hide, etc)
- Results Phase is where you get to see what happened after the decisions you made were resolved. Maybe you get a battle replay, or you gathered resources
- Can now opt to stay in the Capital, instead of always going out on an excursion
- Can now see where an Ensemble is on the AEO world map
- Patrolling now works so that you seek out enemies and can choose to engage
- Gathering now works that you gather resources and may get ambushed. If you are ambushed you cannot avoid the battle
- The UI on AllEnsemblesOverview has been reworked to only show you the buttons you need when you've got a decision to make, or a result to view.
- No longer have the OnEvent screen, instead modals are used on the AEO screen
- On the ItineraryOverview, you can now see exactly all the steps on the Itinerary
- Can see what step you're on as well.
- Battle Replays:
- Since battles are all resolved between phases, you can now rewind and replay battles while you're watching them.
- This means you can rewind to the start, or hit the arrow keys to skip around turn by turn, and really get a sense of went wrong that turn
- It's a little wonky for now, so let me know if something breaks
- Added 'return to start' of battle replay speed control
- Fixes:
- ESC should now always return you to the AllEnsemblesOverview (instead of quitting)
- Fix typo in PreBattle 'no equipment' warning message
- Fixes misc crashes when watching a battle and when an Ensemble returns to base
- Tweaks:
- Text uses shadows instead of outlines, making things a little easier on the eyes. (UI is still very much placeholder though!)
- All decisions and results should be logged in the world log
- Game phases now float a message helping identify what's going on
- Advance turn button updates content as game time advances
- Tidied up button positions in turn controls InBattle
- Use better randomized names for units that join the Pub
- Tweaked text on 'clear output' button for InBattle screen