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Changelog for May 21st 2019 v16, New UI, New Art, New Mechanics

This is a big change! Adds all kinds of great little pieces of art to the game! Reworking how the Alert Level works, making the UI easier to use and a ton more.


Changelog for May 22nd 2019 v16

Highlights: Totally reworked main screen layout! New portraits, equipment images and status icons!

NOTE: This wipes your save, and you should use the new Erase Savegame in the Options if not!

  • Features:
    • Reworked main map screen
      • Can still access old UI by hitting TAB (for now!)

    • Added a main menu

      • Hitting ESC now moves you back to this, instead of quitting

    • New unit portraits!
    • New weapon/armor images!

      • Can now tell what equipment is without clicking on it

    • New Ensemble status icons!

      • Can now see what Ensembles are up to at a glance

    • New Map image!
    • New Highwayman event where you may lose resources to ransom
    • Added the World Log (back in)
    • Added a 'delete save' button to Options

  • Tweaks:

    • Can now right click to un-equip a weapon or armor in PreBattle screen
    • Fade out 'take action' button when no action is needed
    • The 'take action' button is now plain red when an action is needed, so that it is impossible to miss
    • Tweaked animation for the quests button, since its now in a more obvious position
    • Can now hover over equipment in the Marketplace to see its value
    • Using new art for clickable and regular cursors
    • Progress bars for HP/MOR/FAT now have an outline
    • Swap out WPN and ARM for actual weapon and armor icons in Marketplace/Packmule/PreBattle screens
    • Add margins for Marketplace and Packmule panels
    • Removed SFX for when your cursor leaves a UI element (thanks Cablenexus!)
    • Added 'placeholder' prefix to placeholder text in Hero Creator
    • Moved the length validation label above the name input and slowed it down
    • Removed the Workshop from the Capital, as its no longer needed
    • When you load an invalid save, instead of crashing, it simply wipes your invalid save.
    • Tooltips are now smarter about their position on screen and should not appear offscreen
    • Changed 'Add to Ens.' to 'Add to Ensemble' in a few places
    • Add tooltips when moving Resources from Packmule to Armory and vice versa
    • In the Hero Creator, whenever a new validation label spawns, it removes the old one
    • In the Hero Creator, the text entry blinks so that you know to click on it
    • Add special placeholder button for the Capital button to visually distinguish it from the others
    • When inspecting a Location, you can now hover the 'A0' alert label to get a brief explanation of what its for
    • Incorportated new Alert Level system in tooltips for Gathering and Patrolling Itinerary entries
    • New tooltips for labels for phases i through iii
    • Can now click instead of hovering over the units in the Pub and Barracks to view them.

  • Fixes:

    • Fix units not healing at all when returning to base
    • Reduce savegame filesize by about 30% and increase loading performance by about that much
    • Fix font sizes throughout Magnolia
    • Fix text clipping throughout Magnolia
    • Increase font sizes throughout Magnolia
    • Fix Marketplace and Packmule panels equipment buttons overflowing
    • Significant optimization to screens with a number of tooltips
    • Fix a crash when adding Locations to your Itinerary
    • Fix a crash when adding someone to an Ensemble from the Pub
    • Fix a crash when adding someone to an Ensemble from the Barracks