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All the changes in the alpha so far!

Follow the blog or join the discord to get a key and help me shape the game.

For all my testers, here's the most recent changelog!

Changelog for Jan 23rd 2019 v7

  • AllEnsembleOverview is now a map instead of the town
  • Added 'The Capital' button to go view the city, where the Storage, Armory etc are now
  • Added playback controls for battles, can now play at up to 4x speeds
  • Added Battle Row labels to the PreBattle scene to clarify what is where
  • 'Take Action' button now jumps to PostBattle directly, if battle was already completed
  • Placeholder hover texts ('hover over a keyword') panels are now hidden unless there's something to hover over
  • Fixed log displaying incorrect info when being critically hit
  • Tweaked status lines for ensemble statuses in AllEnsembleOverview
  • Tweaked how Magnolia logs damage taken to clarify impact of being critically hit
  • Added more logging on startup to help diagnose some startup issues in a virtual machine

Changelog for Jan 22nd 2019

  • New equipment system (tl;dr equipment is now a limited resource, and must be taken with you on your excursions)
    • Magnolia now tracks the amount of equipment you have, instead of allowing one weapon to be carried by everyone in the party
    • Equipment must be stored within the packmule before being equipped on a unit

  • Locations now become aware of you and your units the more time you spend in one location. The more time you spend in a location, the more advanced the enemies you'll fight

    • Every week a location has an ensemble there, the alert level goes up by one
    • After two weeks of no ensembles, the alert level goes down by one
    • Be sure to plan excursions so that you don't raise the alert level too soon, or else you'll be overwhelmed

  • Added Armory to AllEnsembleOverview to track all the Weapons, Armors, and Items stored at your base

    • can filter by Weapon/Armor/Item or unfiltered
    • doesn't list the weapons equipped on your units

  • Added the 'Packmule' button to the ItineraryOverview, that lets you move
    equipment to and from an ensemble and the Armory

    • equipment must be first added to the packmule in order to be equipped on the units within that ensemble
    • equipment looted from a combat encounter gets added to the ensemble's packmule and must be offloaded when the excursion is finished

  • Added alert level display on...

    • the ItineraryOverview map, above the location names, if the alert level is non-zoer
    • the Inspect Location panels that pop up when you right click on a location in your ensembles queue, or the map itself

  • Can now unequip weapons and armor from the PreBattle screen
  • Renamed 'Hunt' to 'Patrol' to better reflect what your ensemble is doing there
  • Tweaked text on the AllEnsemblesOverview screen
  • Tweaked position of the Forest button, to make room for the dropdown

Changelog for Jan 15th 2019

  • Swapped out ItineraryOverview with handrawn map
  • Victories have a 50% chance of dropping weapons and armors
    • add clickable panel to PostBattle showing you if you found an item or not
    • adds looted weapons to the PreBattle screen, allowing you to equip them
    • note: no rarity yet, everything equipped has the same chance to drop (even claws)

  • New Tactics

    • can now script tactics against enemies in a certain row (Front/Mid/Rear)
    • can now script tactics against enemies' most/least current or max HP. Very useful to ganging up on a single target

  • Replaced most green text in the Tactics submenu with softer colors
  • Added ensemble name to the ItineraryOverview
  • Changed 'Add Location' buttons text to 'The Location'.
  • Added 'View Location' button in the location submenu to inspect the locations

Changelog for Jan 11th 2019

  • Added travelling time: it takes one week to move somewhere, then then next week you arrive. If you schedule two steps at the same location, you avoid the travel. Plan wisely
  • Added healing per week: 3HP and 25% fatigue reduction
  • Added listing items (Totems so far) in the Storage screen, alongside the resources (grain, stone, wood) you saw
  • Remove 'todo' label from the Construct button
  • Updated ensemble status lines to represent the new states
  • Can no longer add to itinerary while on an excursion; you must be in base. (Previously, you could only not clear the itinerary)

Changelog for Jan 9th 2019

  • Added Hunt or Gathering action to the itinerary planning, which determines the encounter rate vs gathering rate
  • Added 'weeks passed' display in the AEO (AllEnsemblesOverview) screen
  • Added inspecting locations, to view location description and a description of the activity you're planning to do there
  • Removed the third ensemble from the AEO screen
  • Changed itinerary from five The Forest visit, to three visits to all locations
  • Can no longer add to excursion while it's active
  • Changed "Embark!" to "Take Action!", since it no longer makes sense

Changelog for Jan 8th 2019

  • Added healthbars to PreBattle screen, to better show general status at a glance
  • Added changelog popup on first enter. Will not be shown again until next update, or changelog button clicked
  • Added quit/changelog/toggle fullscreen/discord buttons along the bottom of AllEnsembleOverview
  • Fixed viewing the next event immediately after failing the entire excursion
  • Fixed Breastplate not being show in Armor list
  • Fixed crash on trying to embark when there's no event to load
  • Fixed crash on changing shortbow weapon

Changelog for Jan 7th 2019

  • Wood, Grain, and Stones available from the locations from The Forest, The Plains, and The Mountains, respectively (13-17, instead of 15 Grain)
  • Arcane stat isn't literally twice as high as it should be (means you should be dealing roughly 2-4 less magic damage)
  • In battle, battle log output for casting spells has been highlighted, and no longer shows 'generic battle log message [project]123[/project]' under it, and shows a more detailed hover text message
  • minor text tweaks
  • clarified resource gathering in combat vs non-combat events
  • fix 'ghosts' in prebattle scene