Rogue Monster Rush

Ghost Vibes LLC

Released
Mar 7, 2026
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

13 posts
  1. Developer post

    Musher Perks & Bug Fixes

    New Additions: Musher has Skills / Perks now! Bug Fixes: Fix for certain challenge rifts not spawning Elites Fixed a bug causing Krush and BBK to not perform their Ground Slam when off screen Fixed a bug causing Megarak + Omegarak to play their Cast animation without spawning bab

  2. Developer post

    Post-Launch Hotfix!

    Patch Notes: New Additions: Added SPEEDY UPGRADE Option to Gameplay options ( Skips UI celebration when upgrading, decreases hold time needed to purchase upgrade ) Proper icons added for Robodex enemies Balancing / Tuning: Lazeye range reduced to 4.5, Wolfie range reduced to 3.5,

  3. Developer post

    RMR is a part of Tower Defense Week

    Hey trainers! Welcome to both our V1.0 launch week AND tower defense week - Is it purely coincidence, or has this been planned since September of last year? I guess we'll never know! For those of you YET to play Rogue Monster Rush, now is the best time to grab it, while it's at i

  4. Developer post

    Leaving Early Access - V1.0 of RMR is HERE!

    Hey trainers! We're so excited to announce that Rogue Monster Rush has hit v1.0 after a year in Early Access . Before you jump in, here's an overly-simplified list of (mostly) everything that's changed since our EA build. Changes/Additions: -4 new monsters -3 new areas -Lots of n

  5. Developer post

    Road to 1.0: Escape from Early Access

    Rogue Monster Rush Road to 1.0: Escape from Early Access Hey All! Just checking in to talk about where we're at in our Early Access journey, and show you some fun things we're working on! Full transparency, we're aiming for a March 7 release date for V1.0 to coincide with a certa

  6. Developer post

    RMR - Roadmap to V1.0

    We've been heads down working on a massive overhaul to the entire game, which will pave the way for all the content we've got lined up heading into 2026 and v1.0 of the game. In December we'll be lauching the "Monsters Reborn" update. This update changes monster progression, our

  7. Developer post

    Tutorial Update

    We've watched the let's plays, we've heard the feedback, we've watched the livestreams. Tutorials are HERE. No longer will you have to flock to the interwebs, forums, or Discord to find out what does! GhostProgrammer has ensured he has been able to address most, if not all, of th

  8. Developer post

    Post Hatchery QoL Request + Bug Fixes

    Based on some of your feedback and bug finds, this patch introduces a few things for a better robot crushing experience. Bulldoze Mode No longer will you accidentally click on a tree in the middle of an insane smite frenzy. Bulldozing trees and rocks now functions differently: Cl

  9. Developer post

    The Hatchery Update is HERE!

    Hatchery Update! It’s finally here. The Hatchery update brings a fun new way to collect and upgrade monsters to Rogue Monster Rush. This update also brings with it a bunch of new player abilities, game optimizations, QoL improvements, and more! Let’s dive in: The Hatchery and Egg

  10. Developer post

    Hatchery Update & Milestone

    Hey all! We have a massive update coming this week, while we're saving the full details of the announcement for the launch post, there are a lot of awesome things to look forward to. TLDR; Hatchery adds egg purchasing and hatching, which gives your monsters permanent stat upgrade

  11. Developer post

    Post-Launch Fixes, Optimizations, and Community Feedback

    Feb 17, 2025 - TLDR; Consistent Treasure Islands, Click-to-hatch Eggs, Giving correct tiles to place, Optimizations and Bug Fixes Added: -Move and Sell monsters during combat phase! -2 Treasure islands are now spawned guaranteed by default -NEW UPGRADE: Treasure Island! Spawns 1

  12. Developer post

    Small Hotfix

    -Fixed rare bug where victory screen would appear on boss battle when clearing enemy wave before boss -Enemy spawn rate reverted to original build (faster)

  13. Developer post

    Hotfix Update: Feb 8, 2025

    -Boss 1 Rework (No longer gets stuck either) -Added Zoom functionality to gamepad (Right Joystick Up/Down) -Fixed Gamepad Ability UI becoming stuck on screen -Fixed Expand prompt not appearing -Elekit new sound fx (electric kitty zap) -Monster balancing pass (Elekit, Farseer bigg