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Road to 1.0: Escape from Early Access

Rogue Monster Rush

Road to 1.0: Escape from Early Access

Hey All!

Just checking in to talk about where we're at in our Early Access journey, and show you some fun things we're working on! Full transparency, we're aiming for a March 7 release date for V1.0 to coincide with a certain upcoming event. So get your tower defendin' pants on and get ready.

Level Design

Biome 2 - Gravebound

Happy to announce that Biome 2 is in-game, working, and feels awesome. We're working on the boss design now and will have a test branch soon. Join our Discord if you're interested in trying it before the official launch.

Biome 3 - Frostfall (Teaser)

Biome 4 - Volcanic Mines (Teaser)

New Game Features

Boom Barrels

GhostProgrammer had the idea to add some fun interactables that could lead to MORE clutch moments.

So we'd like to introduce Ghost Vibes Barrel Co - Leading manufacturer of dangerous goods to click on and detonate for extreme fun for the whole family (a tile full of enemies)

They have a chance to spawn on any new room in an available tile. They take a few clicks to detonate, and affect all enemies within a tile! There come in explosive, poisonous, and ice flavors - AND Yes, before you ask, there will be a base upgrade to increase the frequency and potency of them too!

Penny Pincher's Perk Shop

A delightful hermit crab monster named Penny has lent herself to the cause. She may plop down and set up shop on an empty tile at any point during your adventures. During your build phase, you can purchase perks using gold that might give you just the edge you need against the robotic hordes.

Monster Progression Overhaul

We heard you loud and clear! The previous method of upgrading monsters for perk cards didn't resonate the way we'd hoped. So we went back to the drawing board and came up with permanent meta progression unlocks for monsters. Unlocked and upgraded using stars, these upgrades will empower your monsters immediately.

Our UPGRADE screen has been overhauled to be a single screen for Base, Monster, and NEW player ability upgrades.

Monsters now have 3 passive skills: Leader, Attack, and Evo. Leader skill is an effect that is applied when this monster is your party leader. Attack skills are effects applied when this monster attacks. Evo skills are powerful buffs that happen once the monster has been evolved in-game.

For the hardcore players we've also added PRESTIGE! Maxing out a monster will allow you to prestige, cashing in all your upgrades BUT permanently upgrading your monster's 3 skills listed above.

Speaking of evolutions, we also heard your feedback. Star levels are GONE, automatic evolution is GONE. Monsters are now evolved manually using gold in-game for MUCH bigger stat bonuses + gaining their evolution skill.

Challenge Rifts

Feeling brave? Formidable? Maybe even a little cocky? You may see a red portal seed pop up, we DARE you to click on it, and accept the rift challenge. Maybe you'll survive and be rewarded with riches (gold and stars) OR perhaps you'll understand the true meaning of regret.

Elite Enemies

Exactly what you think it is. Robots who've been spoiled in the factory and kitted with more health, armor, and speed. Luckily for you they also have more gold to pad your pockets with. Good luck. Come in 1, 2, and 3 star varities.

Honorable Mentions:

Hatchery eggs no longer cost stars, hatching them is payment enough!

Revamped Wave Clear Screen

QoL improvements

Enemies now spawn from Rifts

And more... We don't want to spoil ALL the surprises. Surprises like Shiny monsters if you read this far and I wanted to spoil you for your fantastic attention span.

Anyways, we love and appreciate you all. We can't wait to get to 1.0 and unleash this beast upon the Tower Defense community. We're having fun, and hope you are too.

Onward and upward, JOIN OUR DISCORD DO IT WE DARE YOU.

-Ghost Vibes