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Leaving Early Access - V1.0 of RMR is HERE!

Hey trainers!

We're so excited to announce that Rogue Monster Rush has hit v1.0 after a year in Early Access.

Before you jump in, here's an overly-simplified list of (mostly) everything that's changed since our EA build.

Changes/Additions:

-4 new monsters

-3 new areas

-Lots of new enemies, elites, challenge rifts, and bosses

-In-game shop (penny pincher the hermit crab)

-Rewrote our entire monster progression system

-Redid most systems in the game for better perfomance, user experience, and gameplay loop

-Removed perk cards based on user feedback

-Replaced perk cards with Monster Boosters (Randomly rolled stat boosts that apply to a whole monster species)

-Revamped much of our UI

-Added Quests & Achievements

-Redid our tutorial experience

-Had friends do guest V/O (Danielle DeNicola as the Announcer, Dave McElfatrick as Penny Pincher)

-Received and implemented a lot of great feedback from our Discord community

-Hatchery eggs are now FREE and automatically replenished each time you hatch an egg

-New monsters are ONLY unlocked via hatchery now!

-Monsters can PRESTIGE! Consume all monster upgrades, giving your monster's leader, attack, and evo skills a permanent upgrade

-Evolution is no longer passive for small stat increases, they are now paid and offer much larger growth, and a necessary part of success

-Bugs fixed, some probably added too (features)

Anyways, if you're still reading, you're a legend. We appreciate you being here, and hope you have as much fun playing this game as we do making it!

GLHF

-Ghost Vibes

PS. Join the Discord, tell your TD-playing friends, leave a review, play more indie games <3

PPS. If you run into any issues, make sure to clear your save! Our entire save structure has been revamped for this version.