
Hey trainers!
We're so excited to announce that Rogue Monster Rush has hit v1.0 after a year in Early Access.
Before you jump in, here's an overly-simplified list of (mostly) everything that's changed since our EA build.
Changes/Additions:
-4 new monsters
-3 new areas
-Lots of new enemies, elites, challenge rifts, and bosses
-In-game shop (penny pincher the hermit crab)
-Rewrote our entire monster progression system
-Redid most systems in the game for better perfomance, user experience, and gameplay loop
-Removed perk cards based on user feedback
-Replaced perk cards with Monster Boosters (Randomly rolled stat boosts that apply to a whole monster species)
-Revamped much of our UI
-Added Quests & Achievements
-Redid our tutorial experience
-Had friends do guest V/O (Danielle DeNicola as the Announcer, Dave McElfatrick as Penny Pincher)
-Received and implemented a lot of great feedback from our Discord community
-Hatchery eggs are now FREE and automatically replenished each time you hatch an egg
-New monsters are ONLY unlocked via hatchery now!
-Monsters can PRESTIGE! Consume all monster upgrades, giving your monster's leader, attack, and evo skills a permanent upgrade
-Evolution is no longer passive for small stat increases, they are now paid and offer much larger growth, and a necessary part of success
-Bugs fixed, some probably added too (features)
Anyways, if you're still reading, you're a legend. We appreciate you being here, and hope you have as much fun playing this game as we do making it!
GLHF
-Ghost Vibes
PS. Join the Discord, tell your TD-playing friends, leave a review, play more indie games <3
PPS. If you run into any issues, make sure to clear your save! Our entire save structure has been revamped for this version.