We've been heads down working on a massive overhaul to the entire game, which will pave the way for all the content we've got lined up heading into 2026 and v1.0 of the game.
In December we'll be lauching the "Monsters Reborn" update. This update changes monster progression, our UI and UX surrounding upgrades for your monsters, town, and NOW player abilities too. We've heard your feedback loud and clearly, and have implemented much of it!
In February, you'll see our biggest content update since the launch of the game. "The Everisles" update introduces 2 new biomes, more monsters, enemies, and an endless mode as our 4th difficulty, with its own leaderboards.
Not to mention our NEW perk card system. Perk cards will be tied to achievements - Completing tasks in-game will unlock and add all sorts of new perk cards to your pool for future runs.
Lastly, "Horizons" in Q2 2026 will bring about v1.0 of the game. Adding endgame content - A 4th biome, full controller support, Steamdeck optimization, and a Shiny monster hunting mechanic.
Needless to say we're really excited, it has been a blast making RMR and we hope you like what we've done so far, because it's only getting better from here.
TLDR; I made a graphic.. because people love graphics, and hate reading:

Appreciate you all,
-Ghost Vibes
PS. Here's a lil' screenshot featuring some of the Biome 2 level assets in production, and testing color palettes for shiny monsters.
