Developer posts and news about this game.


For anyone interested in my latest game, check this out! Nautikin Adventures

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This is what I have been working on:

All Revmatek games are now on sale!

Fixed bug with truck crash in intro 🛠 Optimizations for awful sporatic fps drop / loading issue at the house plaguing many on Very High settings! ☜(゚ヮ゚☜) Windows 7 optimizations 🤒 Fixed network id bug 🐛 Fixed audio spike on quit 🐜 👇👇👇👇👇👇 Note: If you are still having is

At long last People is ready for Early Access! Please leave feedback so I can make the game better! Questions? Start a discussion!

Changed some DX settings to improve loading Fixed issue where you cannot bind the left shift key Have questions or feedback? Start a discussion!

Most recent updates: Massive performance updates to stories and multi-player 2 New multiplayer maps and 1 new game mode Various bug fixes I do not plan to update the game regularly anymore with the exception of needed bug fixes (there are a few on my list). I am currently working

Version 3.09.2019 Update Fixed note in basement Re-scaled Tower so that scope works (PI-LH) Added Watch tower to rear of camp (PI-LH) Fixed Ladder witch doctor bug (head and arms shrink) Fixed Scope Sky Clipping / Clear Flags PRAT POV will no longer toggle during climbing activit

I am really enjoying the fan art! by Alessamaster If you have fan art send it to or start a discussion! I may consider putting them somewhere in the game just for fun! It certainly makes my day to see the artwork.

A new map is here! Longhorn is now playable! Longhorn is a larger map for Paranormal Invasion that was requested by a player. The map includes a large open air-strip / miltary outpost in the middle of nowhere with an AKM Full Auto Sniper. I am looking for feedback or suggestions

Patch Details: Black Water clouds are now more ominously lit Black Water multiplayer will now disconnect players when the host leaves Fixed LOD issue with tree from lobby camera Tweaked AI priorities Aliens will now, of their own accord* choose at random to target a player over b

Fixed bug where skinwalker would sometimes attack where the player was instead of where he is currently. Fixed issue with Corn Farm UI Added fan art to fridge in "The House" ːsteamhappyː Fan Art by Taneli: Have questions or feedback? Start a discussion and I will fix it!

Patch Includes: Improved skinwalker pathfinding Skinwalker is now aware of multiple players Skinwalker will no longer disable unless another player(s) becomes the skinwalker(s) Skinwalker health will increase for every player that joins Skinwalker seems a bit more "unpredictable"

Reverted new inputs that were causing issues with Blackwater.

Added small and large health kits to Paranormal Invasion mode that appear in various locations as the waves progress Setup resolution / quality startup dialog to persist settings and avoid runtime issues with resolution. Resolution and graphics settings are now saved Toggle Fulls

Multiplayer ~ 60-120 FPS at recommended specs: Removed frequent erroneous check for local player (Performance). The House ~ 60-180 FPS at recommended specs: Batch Draw Processing for Trees to improve performance Decreased the number of tracked collisions for snow particles to imp

Removed Barn stall doors to prevent hiding Moved Corn Farm Lobby camera so that it doesn't have to render so much corn. Increased health of some aliens so they can kill you more. Moved precariously placed objects away from bottlenecks to minimize getting stuck when rushed by alie

What does this mean? The game is no longer in early access. The core functionality of the game has been completed and the price of the game will never increase! More functionality has been added to this game then was ever intended including multiplayer. I hope you enjoy it (and g