- Removed Barn stall doors to prevent hiding
- Moved Corn Farm Lobby camera so that it doesn't have to render so much corn.
- Increased health of some aliens so they can kill you more.
- Moved precariously placed objects away from bottlenecks to minimize getting stuck when rushed by aliens
- Moved shotgun ammo on corn farm to a more convenient location when the barriers are up
- Added extra colliders to objects in proximity to the barn wall to prevent getting stuck
- Multiplayer will now start with more pistol ammo to offset increased enemy heatlh
- Decreased hit box size slightly on all aliens
- Corn LOD is now more aggressive to improve performance when staring at Corn.
- Decrease enemy attack interval (decreased damage)
- Decreased durability of crates to prevent exaggerated smashing times
- Zombie death bug - damage handlers will now do additional synchronization for health
- Death is now a network synced event (vs just syncing health)
- various optimizations for "Corn Farm"
Known Issues:
- Occasionally with low connectivity weapon sync does not go through. In this scenario the next time the player switches weapons it will sync up
- If you are downloading a large file while hosting, players will be unable to join (don't do that)
Plans for next patch:
- Add kill cam so that you are not staring at the floor when you die.
- Blackwater optimizations
- The House optimizations