Patch 0.210.06
Additions In-game hints: No more scratching your head. Enemy death: Hit 'em enough times and they go dead now. Changes You can now control the spin of the ball in mid-air. Camera "Auto-Align" setting now aligns camera to your Data Ball's trajectory when not in magnet mode. Engage

Additions
- In-game hints: No more scratching your head.
- Enemy death: Hit 'em enough times and they go dead now.
Changes
- You can now control the spin of the ball in mid-air.
- Camera "Auto-Align" setting now aligns camera to your Data Ball's trajectory when not in magnet mode. Engage one-handed, lazy-mode game sesh.
- Changed the placement of the "Action Score" UI so you feel more cool now.
- Changed look of the level bottom. Falling to your death, now with more style!
- Slightly alter the look of the Data Ball.
- Changed the scroll speed of the binary on the "Goal Block". What's it say tho?
- Drastically improved projectile path-finding.
- Changed particle fx for Data Ball.
- Improved camera smoothness and reduced/removed visual stuttering.
- Decreased size and frequency of network calls, creating smoother gameplay and happier routers.
- Tweaked the size of split-screen windows to make things a bit more even. I still call first controller though.
- Removed vignette post-processing effect.
- Changed naming scheme for split-screen players.
- Upgraded to Unity 2019.2.8f1.
Fixes
- Fixed player name sizing issues in main menu.
- Fixed issue with targeting retical in split-screen.
- Fixed issue which occasionally prevented visual charge state from syncing over network.
- Fixed issue which cause the game to default to the lowest resolution and quality.
- Fixed misplaced action score UI in split-screen.
Known Issues
- Joysticks will cause issues if not plugged in before starting game.
- Drain blocks are draining through corners.





