
This patch includes major updates to several game systems including level generation and combat. It also includes bug fixes and some behind the scenes changes to improve performance.
Additions
- Projectiles targeting system. *Look in 'Changes' for more info*
- Animated emission textures
Changes
- Overhaul of projectiles/combat system
- Player projectiles now launch straight in the direction the player is looking, only conforming to the height of the blocks in the path of the projectile
- Added targeting system, activated by holding the fire button, which allows player to lock onto a target and find a path through the level for their projectile to follow to the target
- Complete overhaul of projectile path finding
- Lowered max level generation size to 512 to reduce performance issues
- Improved the look of several particle systems
- Data ring no longer resets on death/reboot/reset
- Data packets now provide a small amount of charge
- Drain and breakout blocks no longer spawn in clumps which sometimes made completing levels near-impossible
- Breakout blocks now flash for a second before breaking
- Goal blocks and power ups now only spawn on default blocks
- Reduced and clumpiness and other general improvements to level generation
- Alter size and wrapping of player names in menu and in game
- Update PostProcessing system and tweak parameters to create a better balance between fidelity and performance
- Updated Unity
- Updated Facepunch Steamworks
Fixes
- Goal blocks no longer generate inside other blocks
- Dead zone for gamepads changed to prevent unintended input
- Fix deprecated Unity methods
- Fix issue where ball impact was not always registered properly
- Fixed UI issue preventing saving in slot 8
Known Issues
- Gamepads will produce unexpected results if plugged in before starting game. WORKAROUND: Wait to plug gamepads in until after the main menu has loaded.
- Drain blocks sometimes drain through corners
- Player can place multiple blocks in the same spot in Creative mode