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Patch 0.210.06

Additions

  • In-game hints: No more scratching your head.
  • Enemy death: Hit 'em enough times and they go dead now.

Changes

  • You can now control the spin of the ball in mid-air.
  • Camera "Auto-Align" setting now aligns camera to your Data Ball's trajectory when not in magnet mode. Engage one-handed, lazy-mode game sesh.
  • Changed the placement of the "Action Score" UI so you feel more cool now.
  • Changed look of the level bottom. Falling to your death, now with more style!
  • Slightly alter the look of the Data Ball.
  • Changed the scroll speed of the binary on the "Goal Block". What's it say tho?
  • Drastically improved projectile path-finding.
  • Changed particle fx for Data Ball.
  • Improved camera smoothness and reduced/removed visual stuttering.
  • Decreased size and frequency of network calls, creating smoother gameplay and happier routers.
  • Tweaked the size of split-screen windows to make things a bit more even. I still call first controller though.
  • Removed vignette post-processing effect.
  • Changed naming scheme for split-screen players.
  • Upgraded to Unity 2019.2.8f1.

Fixes

  • Fixed player name sizing issues in main menu.
  • Fixed issue with targeting retical in split-screen.
  • Fixed issue which occasionally prevented visual charge state from syncing over network.
  • Fixed issue which cause the game to default to the lowest resolution and quality.
  • Fixed misplaced action score UI in split-screen.

Known Issues

  • Joysticks will cause issues if not plugged in before starting game.
  • Drain blocks are draining through corners.