Kanova 1.0v1b8 is out!
Just in time for the holidays, here's a new and improved version of Kanova for you! This version introduces the new Copy To Clay feature which lets you convert a reference model into something you can sculpt. If you want to bring in a base model to start your sculpts from, this f
Just in time for the holidays, here's a new and improved version of Kanova for you!
This version introduces the new Copy To Clay feature which lets you convert a reference model into something you can sculpt. If you want to bring in a base model to start your sculpts from, this for you. You can also use it as a way to create custom brushes in other packages and bring them into Kanova.
The full release notes are below. Let us know what you think in the discussion forums. We hope you enjoy it!
New features
Copy to Clay
- Convert a reference model into a sculptable layer.
- Select a reference model layer, then click the Copy To Clay button in the Layers panel. You will see some options; once you’ve set those, press the Copy To Clay button again to start the process. The options are:
- Size % How much of the sculpting area the converted model should occupy.
- Resolution The maximum subdivision level for the converted model.
- Coarseness How coarsely or finely details will be captured relative to the resolution.
- Inside Threshold Threshold used by our inside/outside calculation to determine whether a sample point is inside or outside the model. Any value higher than 1.0 will work for a well-formed input mesh. If your input mesh has unclosed areas or self-intersections, setting this to a higher value may produce a more accurate result.
- Shell Only If checked, generate a “shell” instead of a solid model. This produces clay only within a small radius of the input triangles, so your converted model will be hollow. It is faster than generating a solid model and doesn’t have any problems with unclosed areas or self-intersections.
- Shell Thickness The distance from a triangle that we consider to be “inside” the shell. A low value will give output which looks very close to the original model but may have problems with thin areas, whereas a high value will make the output look inflated.
- While copying to clay, you will see a progress bar. You can cancel the operation by clicking the Cancel button to the right of the progress bar, or by pressing the Esc key.
- When copying to clay is complete, the original reference model will be hidden and the new clay copy of it will automatically be selected.
Change the resolution of an existing layer
- Select a sculptable layer and click the “Change Res” button in the Layers panel. You’ll see some options; once you’ve set them, press the Change Res button again to start the process.
- One of the options is a Resample check box. This only applies when you’re increasing the resolution. When you are, then if this button is checked Kanova will attempt to capture more detail by subdividing the model where necessary.
- You can cancel this by either pressing the Esc key or clicking the Cancel button on the right hand side of the progress bar.
Other features
- When loading a reference model, you can choose whether to put all the geometry onto a single layer or on a separate layer for each material/group.
- Exit Kanova from VR
Removed features
You can no longer specify a file to load on the command line. This causing problems when running Kanova through some external validation tools. We don't think any of you were using that feature, but if you were and would like it back please let us know.
Changes
- The “lights follow camera” option is now on by default.
Bug fixes
- Fixed a crash when changing layers after undoing. Fixed a case where Kanova could get stuck continually switching back and forth between layers, especially on larger models.
- The “reset layer” button wasn’t working correctly for reference model & reference image layers.
- If Kanova is launched from the command prompt, don’t automatically close the command prompt window.
By the way, if you're wondering what happened to the 1.0v1b7 release: there never was one. We were so excited about this release we incremented the version number twice! :-)

