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Kanova 1.0v1b3 released!

We're excited to announce our latest release with loads of improvements. Check out our last Kanova webinar to see many of them in action:
https://youtu.be/SYXeqEOAHKk
New features:

  • Two new meshing algorithms:
    • The two new algorithms are Enhanced Surface Nets and Dual Contouring.
    • The original meshing algorithm is called DF3DMesh.
    • DF3DMesh is the slowest and uses the most memory, but gives the best quality mesh.
    • Enhanced Surface Nets is significantly faster than DF3DMesh and uses less memory, but can occasionally create a mesh with a small number of triangles missing.
    • Dual Contouring is the fastest of our algorithms and uses the least memory. Quality is better than Enhanced Surface Nets (it never misses triangles!) but not as good as DF3DMesh.
    • Both new meshing algorithms generate fewer triangles for the same model than DF3DMesh does, however both also produce rougher-looking edges.
    • Dual Contouring is still under development: it doesn’t support interactive remeshing yet, so shouldn’t be used while sculpting.
    • You can choose the meshing algorithm under the Edit > Meshing Algorithm submenu.

  • Improvements to the sculpting algorithm:

    • More effective at skipping empty space
    • Faster & uses less memory.
    • More memory savings
    • Over 1 gigabyte on some models!
    • Further file size reductions
    • A new version of the file format, v7, cuts file sizes in half!

  • Undo & redo support for layer operations:

    • Create layer
    • Remove layer

  • Keyboard shortcuts for enabling & disabling the wireframe:

    • Press W to enable the wireframe
    • Press Shift + W to disable the wireframe

  • Option for lights to follow the camera:

    • Go to the Scene tab and press the “Follow Camera” button to toggle this on and off.
    • Can be done separate for desktop and for VR.


Bug fixes

  • Steam screenshots now work reliably.
  • Can still run Kanova when Steam is in offline mode.
  • Fix for a crash when undoing a stroke on a layer other than the selected layer.
  • Make the wireframe overlay more subtle, less distracting.
  • Debug > Mesh Style > Blocky Mesh now shows the correct mesh colors.
  • Wireframe shows in VR now too.
  • Fix for a crash when sculpting, after changing the mesh style under the Debug menu.
  • Fix for a crash when you try to delete the root layer or the work plane.