Good news! We've released a new version with some excellent feature and performance enhancements. The updates are listed below. One feature I want to emphasize is experimental support for WindowsMR. This is our first implementation so expect some bugs. We'd love some testing from folks with this hardware so we can get this polished for you quickly.
Cheers!
1.0v1b1
Released 27th April, 2018
New features
--Orthographic cameras on the desktop.
--There are two new menu items in the Cameras menu which allow you to
--choose between a perspective or orthographic projection for the current
camera.
--Default sphere radius increased from 5cm to 15cm.
--Experimental (untested!) WindowsMR support.
--Windows MR devices use the same controller mappings as a Vive controller.
--The joystick won't do anything yet; you'll need to use the touch pad instead.
--Improved performance for mirrored strokes.
--Improved application responsiveness while processing slow strokes.
--Bug fixes
--Stamping a sphere always behaved as if the Smooth Blend modifier was on.
--Fixed an error that could cause sculpting inaccuracy at the finest level of detail.