Released
Jun 19, 2020
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    [EXPERIMENTAL] 26w34a: Multiplayer, fixes

    Client in multiplayer will now save their inventory and other player related data. Community Suggestion: #7965 Blueprints can now include docked ships so carriers, escape pods, and hangars spawn already docked. Bugfixes: Issue when looking at a slider, button, or switch whose lin

  2. Developer post

    [EXPERIMENTAL] 26w33a: Hotfixes

    Some more fixes. Community Suggestion: #7958 Monitors now show an orientation indicator when placing or inspecting them. Bugfixes: Weapon gimbals not aiming at the cursor when flying from a yoke without a camera. Issue when a sensor or logic gate activates a shipyard. Issue when

  3. Developer post

    [EXPERIMENTAL] 26w32a: Hotfixes

    A few more fixes! Removed the unused "Brick Build Uses Quantity" creative option; creative never consumes build materials, survival always does. Timer Gates can now repeat a high signal or alternate on/off at a configured interval. Community Suggestion: #7953 Shift-click from con

  4. Developer post

    [EXPERIMENTAL] 26w31a: Multi improvements

    Some more multiplayer features. Display player name when looked at, and a scanner pulse reveals nearby player and crew names (plus a see-through outline on characters). Lobby: hosts can kick players; clients can request a kick, which notifies the host. Bugfixes: item dropped are

  5. Developer post

    [EXPERIMENTAL] 26w30b: Multiplayer / Shipyard

    Some multiplayer and shipyards improvements! Multiplayer: Multiplayer lobby management has been overhauled: The new in-game lobby window shows lobby status and connected players, including their role, ping, and distance. Hosts can open or close their lobby at any time and choose

  6. Developer post

    [EXPERIMENTAL] 26w30a: Hotfixes Encore

    More hotfixes! Bugfixes: Fixed hotbar and mission save data being reapplied every time a system-jump loading screen closed. Fixed a hard crash when the ActionLink brick gizmo stayed open after a tank/command was deleted. Fixed crash when placing a weapon grip on an item stand as

  7. Developer post

    [DEFAULT] 26w29d: Eat Sleep Hotfix Repeat

    More hotfixes! Community Suggestion: #6753 Codex brick search/header now stays pinned while scrolling the brick list. Bugfixes: Fixed a multiplayer crash when another player equipped the box delete tool. Fixed a rare crash when the command link line updated after its selected com

  8. Developer post

    [DEFAULT] 26w29c: More hotfixes

    Some more hotfixes. Bugfixes: Fixed applying faction color sets to entities that have no active color variant set defined. Prevented voxel action startup errors when player or rendering dependencies are unavailable. Fixed repeated character IK errors when returning to the title s

  9. Developer post

    [EXPERIMENTAL] 26w28a/29ab: Steam p2p connection, Hotfixes

    Some fixes and the implementation of Steam p2p, so no more port-forward shenanigans! An urgent fix for a regression on the space habitat. Sorry for the mishap! Multiplayer and Steam p2p As I was having some trouble to reproduce the connectivity issue, I finally bit the bullet and

  10. Developer post

    [EXPERIMENTAL] 26w29a: Steam p2p connection

    As I was having some trouble to reproduce the connectivity issue, I finally bit the bullet and decided to implement steam p2p. You will be able to create a multiplayer lobby only open to your friends for now. I will add more options and features, tell me what is the most urgent!

  11. Developer post

    [EXPERIMENTAL] 26w28a: Hotfixes

    Some fixes. Community Suggestion #7873 Holo monitor build preview now draws the screen icon to help orient placement. #7869 Docking port and conveyor filters can now filter crystals by type. Bugfixes #7874 Unspawning scooter just after exiting make game freeze. Hover pod thruster

  12. Developer post

    [DEFAULT] 26w27a/b: Survival Start procedure + Localization fixes

    A few Localization and crosshair improvements. Survival spawning procedure changed - as some users reported occasional fails during loading. Localization improvements : some new message / tutorial missions text has been localized Fix for some missing Chinese and Japanese characte

  13. Developer post

    [EXPERIMENTAL] 26w27a: Localization fixes

    A few Localization and crosshair improvements. Localization improvements : some new message / tutorial missions text has been localized Fix for some missing Chinese and Japanese character Chinese and Japanese outline font look was improved. Crosshair wheel improvements: Repair to

  14. Developer post

    [DEFAULT] 26w26a/b/c: Mining, Scooter

    Various improvements addressing newcomer feedback / difficulties with mining and the scooter. Also a big refactor to the way the storage jobs system explores the network: it is aimed at stopping issues with massive network. Tell me if you spot any regression! I addressed the hove

  15. Developer post

    [EXPERIMENTAL] 26w26b: Hotfixes

    Some more hotfixes. Improvements: - Help message when trying to build the Wind Turbine on ships or stations, explaining it must be placed on ground entities. Bugfixes: - Fixed legacy rock and stone brick item colors not always matching their material bucket tint. - Fixed help mes

  16. Developer post

    [EXPERIMENTAL] 26w26a: Mining, Scooter

    Various improvements addressing newcomer feedback / difficulties with mining and the scooter. Also a big refactor to the way the storage jobs system explores the network: it is aimed at stopping issues with massive network. Tell me if you spot any regression! I addressed the hove

  17. Developer post

    [DEFAULT] 26w24abc/25ab: Better FPS, new instruments bricks, crosshair

    So I haven't pushed the last few Experimental builds to the Default branch in the last two weeks, sorry for that! The reason is I tried to implement Virtual Texture to improve FPS but ultimately the ratio complexity/gains became too weak so I scrapped it. One week down the drain!

  18. Developer post

    [EXPERIMENTAL] 26w25b: Hotfixes

    Some more hotfixes. Bugfixes: #7762 Ship systems no longer stall on depleted power during warp or stargate travel. #7838 Assembler no longer stalls when crafting stone slabs from rocks in adjacent storage. Thanks for playing!

  19. Developer post

    [EXPERIMENTAL] 26w25a: Artificial Horizon + Docking screen

    So I wanted to take a bit of time off the usual stuff and add some new cool bricks, it has been a while. So this build adds two new cockpit instruments: Artificial Horizon: this represent the ship roll and pitch, like in modern plane. It is made mainly to make your cockpit a bit

  20. Developer post

    [EXPERIMENTAL] 26w24c: Stone colors improvements

    This builds improve the rocks/stone brick color logic to hopefully clear out some frustration they were provoking. now each rocks name will contains their color, so hopefully it will make it clearer on why different rocks cannot be merged for crafting. stone can be painted, and w