Client in multiplayer will now save their inventory and other player related data.
Removed the unused "Brick Build Uses Quantity" creative option; creative never consumes build materials, survival always does.
Timer Gates can now repeat a high signal or alternate on/off at a configured interval.
Community Suggestion:
#7965 Blueprints can now include docked ships so carriers, escape pods, and hangars spawn already docked.
#7953 Shift-click from containers now fills the backpack when the hotbar is full.
#7950 Spaceship target menu (F): Escape/0 cancels, number keys select actions, hold 1 to exit yoke.
#7942 Build option to choose whether crafted and picked-up items go to the Item Bar, backpack, or Smart routing.
#7958 Monitors now show an orientation indicator when placing or inspecting them.
Bugfixes:
Issue when looking at a slider, button, or switch whose linked system is gone.
#6687 Tutorial: Basic Building Training can be accepted again while already in progress.
Refuel outpost missions completing immediately after loading and issues when buying back fuel sold to their target station.
Spaceship HUD speedometer dropping to 0 while a door or other mechanism keeps moving.
Crash when generating terrain props after entering a new system.
Issue when hovering some ore items in a storage or command window.
Issue when a warp or off-screen mission waypoint sits behind the camera or targets another star system.
Issue when closing the inventory while holding a broken or incomplete item on the cursor.
Issue when the health HUD updates before the player has fully spawned.
Issue when autosaving while still loading or before the player has fully spawned.
Multiplayer: the game now exits to desktop if you lose the connection while joined.
Fixed a crash that could occur when opening the spaceship target menu (F) on a target that was no longer available.
#7952 Fixed being able to hail, trade, or complete mission goals from far away while autopiloting to a target.
Fixed a crash that could occur when quitting the game or returning to the title screen while the frame was still cleaning up.
Fixed a crash that could occur when a beam weapon finished initializing after its brick or structure had already been removed.
Fixed a terrain loading error that could interrupt world updates after a terrain node was unloaded.
Fixed a crash that could occur when quitting the game from the title screen.
Fixed a crash that could occur when quitting a multiplayer session.
Fixed a crash that could occur when a multiplayer client lost connection to the server.
Weapon gimbals not aiming at the cursor when flying from a yoke without a camera.
Issue when a sensor or logic gate activates a shipyard.
Issue when exiting spaceship control from the target menu.
Controls become unusable when rebinding a key while Shift or Caps Lock is active.
Issue when setting a ship target from a Holomap Projector while on foot.
Multiplayer: issue when an NPC ship finishes syncing before its pilot has spawned.
Issue while using the Symmetry Tool.
I have made a video on how the life-support system works! Check it out! The player finding logic is only in experimental for now (along with many fix for life-support, hopefully I can push to default soon!)
If you enjoy the game and want to support the game you can leave a review if you haven't already!
Cheers and thanks for playing!
Francois
