HEXION

SOMATIC

Released
May 31, 2018
Platforms
Windows
Last updated
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Updates & announcements

10 posts
  1. Developer post

    Update #16 - Voice, World UI, QoL Improvements

    It's that time again! I have been hard at work improving HEXION. Focusing most on my energy on the social aspects of the game, and on features that enable team-work and tactical decision making. The new voice and UI systems are a big part of that! Furthermore there's a ton of qua

  2. Developer post

    UPDATE #15 - UPLINK, Plasma Saber, AI

    The last few weeks have been real fun! I finally got around to implementing a few of the "major" ideas we've had for the future direction of HEXION. I'm really happy with how the new game-mode (UPLINK) turned out, it's a lot more action packed than Overheat, but without the chaos

  3. Developer post

    UPDATE #14 - Maps, Locomotion, Performance

    This patch took a bit longer than expected, but the results have been worth it! I've wanted to rework the locomotion for a long time, to a more conventional, non-hex approach, which required a totally new approach to our level-design, and a ton of work - Here are the fruits of th

  4. Developer post

    UPDATE #13 - Early Access Release!

    The day has finally arrived, and it's time to throw ourselves before the wolves! We are incredibly excited to share all of our hard work with the world. And we look forward to working with you guys in making HEXION the best it can possible be, during our Early Access! HOTFIX #2:

  5. Developer post

    UPDATE #12 - HUB, Native Oculus SDK, Fixes

    We're getting close to the point where I feel comfortable going live into Early Access - just a few things left on the to-do that I feel are essential. The last couple of weeks have been extremely fruitful, and a lot of cool new stuff has made it into the build! NEW: New HUB / Ma

  6. Developer post

    UPDATE #11 - Voice, Inventory, Notifications, Stability

    This was mainly going to be a hotfix for the Voice issues, but I got caught up in some improvements that I have wanted to do for a long time. NEW: A ton of Voice fixes! It should handle delayed / backed-up data a lot smoother. And I found a critical bug in the interaction between

  7. Developer post

    HEXION 0.10.3.5 is now live!

    We've had a pretty busy few weeks in the office, with some external projects to secure funds for development on HEXION. But I'm finally back full-time on the good stuff! This update is mainly focused on resolving some of the issues we saw during our last stress test (also mention

  8. Developer post

    Minor delay!

    Hey all! While we are extremely excited to get HEXION into your hands, we have chosen to delay our Early Access launch a few weeks. (New launch is sometime in May) We have received a ton of feedback during the last couple of weeks from our testers, as well as experienced some cri

  9. Developer post

    HEXION 0.9.0.0 is now live!

    This is a pretty minor update, but we thought it had some essential features, especially for our artificial locomotion players! - As a side note, the Cloaking Field Grenade is coming along nicely. Just need to fix a minor shader issue, and then I will begin implementing. It shoul

  10. Developer post

    HEXION 0.8.0.0 is now live!

    Hey everyone, its been a hectic couple of weeks since the last update. We had make a trailer, launch our steam page and other marketing shenanigans. But lukily we also had time to do a bunch of improvements / upgrades to HEXION! There's still a ton of work to do, but we hope you