Developer postOriginal post (opens in a new tab)

HEXION 0.8.0.0 is now live!

Hey everyone, its been a hectic couple of weeks since the last update. We had make a trailer, launch our steam page and other marketing shenanigans. But lukily we also had time to do a bunch of improvements / upgrades to HEXION!

There's still a ton of work to do, but we hope you enjoy the update (and if not, please let us know!)

NEW:

  • Oculus controller support
  • Removed requirement for oculus 360 degree tracking, now has snap turning for oculus users.
  • Added new teleport indicators, to better determine direction
  • Added ‘Dash’ as a new (and default) teleport transition, you can still switch to fade in options, for more comfort
  • Teleports are overall much faster paced now
  • Added video tutorials to all training rooms in the lobby (only for Vive controls atm)
  • Sniper crosshair is now team colored instead of black
  • Added temp material to airlock doors + simple reflections

CHANGES:

  • The knife now always has damage enabled (except to self)
  • Knife & Grenade thrown velocity has been upped to 1.5x
  • Pistol damage has been reduced to 30
  • In-game voice now tries to use p2p networking, to lessen the server load (if it fails it falls back to client-server-client model)
  • Reworked the UI positioning to work better with artificial locomotion
  • Changed the UI shader to now be visible through geometry
  • The lobby now also has baked occlusion for better performance

BUG FIXES:

  • Fixed occlusion issues with the elevators
  • Fixed visual bug in the sniper parallax scope shader
  • Removed artificial locomotion delay after teleport
  • A ton of minor fixes that aren't worth mentioning

KNOWN ISSUES:

  • Joining a game just as the host is entering, will result in an infinite loading loop
  • Player ghosts do not appear during warmup
  • Dash transitions seen on other players aren’t super pretty yet - we will add some cool trails and stuff soon!

We look forward to seeing you In-game!