Hey everyone, its been a hectic couple of weeks since the last update. We had make a trailer, launch our steam page and other marketing shenanigans. But lukily we also had time to do a bunch of improvements / upgrades to HEXION!
There's still a ton of work to do, but we hope you enjoy the update (and if not, please let us know!)
NEW:
- Oculus controller support
- Removed requirement for oculus 360 degree tracking, now has snap turning for oculus users.
- Added new teleport indicators, to better determine direction
- Added ‘Dash’ as a new (and default) teleport transition, you can still switch to fade in options, for more comfort
- Teleports are overall much faster paced now
- Added video tutorials to all training rooms in the lobby (only for Vive controls atm)
- Sniper crosshair is now team colored instead of black
- Added temp material to airlock doors + simple reflections
CHANGES:
- The knife now always has damage enabled (except to self)
- Knife & Grenade thrown velocity has been upped to 1.5x
- Pistol damage has been reduced to 30
- In-game voice now tries to use p2p networking, to lessen the server load (if it fails it falls back to client-server-client model)
- Reworked the UI positioning to work better with artificial locomotion
- Changed the UI shader to now be visible through geometry
- The lobby now also has baked occlusion for better performance
BUG FIXES:
- Fixed occlusion issues with the elevators
- Fixed visual bug in the sniper parallax scope shader
- Removed artificial locomotion delay after teleport
- A ton of minor fixes that aren't worth mentioning
KNOWN ISSUES:
- Joining a game just as the host is entering, will result in an infinite loading loop
- Player ghosts do not appear during warmup
- Dash transitions seen on other players aren’t super pretty yet - we will add some cool trails and stuff soon!
We look forward to seeing you In-game!