We've had a pretty busy few weeks in the office, with some external projects to secure funds for development on HEXION. But I'm finally back full-time on the good stuff!
This update is mainly focused on resolving some of the issues we saw during our last stress test (also mentioned in the delay notes).
NEW:
- Major networking improvements to all traffic except voice. I reduced the traffic by over 50% - but it still remains to be seen if it solves our issues. Testing will commence asap!
- Added teleporters instead on elevators, on the map "compound"
- Added option to select your dominant hand (influences spawn weapons)
- Added new options for trackpad turning - now has 30,90,180 degrees and a smooth turning option.
- New skybox shader, which has better horizon fog
CHANGES:
- Reworked the inventory system! It is no longer tied to the UI, but instead a pseudo "on-body" interface. Grenades in front, 1-handed weapons on the sides, and 2-handed weapons behind head/back.
- Changed trackpad controls for locomotion players, removed the toggle between locomotion mode / teleport mode. You now just have to press down on the pad to drop/teleport/snap-turn. (note: this is still not the perfect solution, since you will take a small step when pressing)
- Removed the quickswitch system, and replaced trackpad left/right with the snap-turning controls instead.
BUG FIXES:
- Fixed teleport marker rotation issues
- Lobby visibility + player limit now get locked when creating a lobby
KNOWN ISSUES:
- Joining a game just as the host is entering, can result in an infinite loading loop
- We have experienced some crashes related to our audio engine - we are still investigating this. (did a minor fix to this, but still unsure if the problem is completely gone)