Infestus

Coming soon

Team Infestus

Planned release
To be announced
Platforms
WindowsLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch 1.0.2.5

    Explore three new epic areas! Notable Changes & New Features Deeper Interactions Improved Merchant UI + NPCs can use unique currencies! Hide armor & cloak options World Map Labels Companions! Action Bar Templates + Additional Spell Slots Smoother Door Transitions Guards a

  2. Developer post

    Upcoming patch, overhauled website & more beta keys

    250 new keys have been added to our website , claim yours to gain instant access! In addition to this, the website has been overhauled: Improved playerlist, double click an item to view the armory profile. Improved & extended wiki (spoilers ahead). Added player armory (ex /ar

  3. Developer post

    Patch 1.0.2.4 (2023-10-17)

    Code Added FOV slider to the advanced video options, you can now set a FOV between 75 and 120. Bank will be opened directly if you have bank access. Fixed local player cache being reset in online mode, it will now load correctly. Quest list category states will now be saved in th

  4. Developer post

    Patch 1.0.2.3 (2023-09-27)

    Code Entities All player spawn point related entities are now server-only entities. Ensure that info_targets can be written to the path node data (will not be removed from the bsp!). Added an option to hide NPCs, items, etc from being written to the objective markers metadata fil

  5. Developer post

    Patch 1.0.2.2 (2023-03-21)

    Code Entities path_track and path_corner can now be set to write directly to the map metadata file, thus we save entity edicts. You can now basically have unlimited path nodes for your NPCs! Added func_night_scale, use this to adjust the night color correction when entering build

  6. Developer post

    Patch 1.0.1.9 - 1.0.2.1 (2023-01-20)

    Code Added Steam Workshop! Added Steam Rich Presence. Improved Discord Rich Presence. AoE healing / damage should not affect dead NPCs & Players. Improved IDLE spell casting animations for NPCs. Improved ranged and spell (magic) projectile hit detection! Improved local player

  7. Developer post

    Patch 1.0.1.7 - 1.0.1.8 (2023-01-07)

    Code Players Added 29 Steam Achievements! Balancing & Item Data Reduced focus cost for all ranged spells.

  8. Developer post

    Patch 1.0.1.6 (2022-12-12)

    Code Master Server Migrated to SQLite3 as the default database choice, MySQL can still be used, but will require additional configuration. With SQLite3 there is no need for any dedicated SQL server, hosting your own online server will be much easier. Improved database efficiency

  9. Developer post

    Patch 1.0.1.5 (2021-06-26)

    Code Entities Fixed a crash which would happen if a player or npc had more than one debuff and died from the first debuff. Players & NPCs Added sound when opening the bank. Added sound when selling and buying items. Added sound when sending or receiving private messages. Adde

  10. Developer post

    Patch 1.0.1.4 (2021-05-15)

    Code NPCs Added disable movement option, useful for pure ranged NPCs that should only do target acquisition. Fixed fautly run anim being used when NPCs returned to spawn. Spell casting anims should be less glitchy. Improved Spellcaster AI. Improved movement blending code, legs wi

  11. Developer post

    Patch 1.0.1.3 (2020-07-16)

    Code NPCs Static NPCs like merchants, quest givers, etc will now use more appropriate IDLE animations. Fixed a crash which would occur if the NPC tried to run a gesture with an invalid sequence ID. (missing animation) Fixed an issue which prevented NPCs from doing any damage when

  12. Developer post

    Patch 1.0.1.2 (2020-06-16)

    Code Master Server Guild names are now unique, meaning you can no longer create a guild with a name which already exists. Fixed admin rename command, you can no longer bypass profanity filter, and you cannot use whitespaces in the new name. You can no longer kick or ban other adm

  13. Developer post

    Patch 1.0.1.1 (2019-12-29)

    Code Master Server Simplified printing of debug messages. All data is now transferred in a more compact way, reducing packet size by roughly 3-4 times. Group data is no longer sent over on every spawn, lost data will be sent over using a queueing system which deals with storing d

  14. Developer post

    Patch 1.0.1.0 (2019-07-18)

    Code Master Server Fixed a bug in the group system which would compute a faulty group size when someone left the group. Leading to group disband even if there were two players left in the group. Connectivity state is no longer relying on information from the gameservers, this wil

  15. Developer post

    Patch 1.0.0.9 (2019-01-14)

    Code Core & Misc Added support for Discord RPC, on Windows. Added full dedicated server support for Linux! Major performance & network optimizations + refactoring. The Item Creator tool is now available to the public! NPCs & Player Models will no longer twitch randoml

  16. Developer post

    Patch 1.0.0.8 Hotfix 1 (2018-04-21)

    Code Core Optimized glow outline effect. Optimized 3D info HUD. Fixed a crash related to the glow effect. NPCs NPCs can no longer be interrupted when they are returning to spawn, previously they would just stop moving if they were blocked. Fixed health and focus regen issues, NPC

  17. Developer post

    Patch 1.0.0.8 (2018-04-15)

    Code Core Major optimization for client & server, reduced costly code, improved expensive code. Data can be retrieved even faster, clients should expect decent FPS boosts, especially on a low end system. NPCs Increased NPC chase distance by 50%. Players Walking can now be tog

  18. Developer post

    Patch 1.0.0.7 (2018-03-27)

    Code Core Fixed issues related to the new thread safety logic, players should no longer experience brief lag spikes. Entities Corpses will now ignore +use if there is no loots available, this will ensure that no loot issues will occur if corpses pile up. Added trigger_pvp_zone wh

  19. Developer post

    Patch 1.0.0.6 (2018-03-18)

    Code Core All non dungeon gameservers will be restarted at a certain time during the day, by default everyday at 4 am, to battle the VAR (lag) issues due to high uptime. Added proper thread safety for server and client. This should fix the rare crashes that have been reported. NP

  20. Developer post

    Patch 1.0.0.5 (2018-03-03)

    Disclaimer: Due to the complexity of this patch and the amount of rebalancing, all characters have been nerfed a little, any level above 15 has been clamped to 15, if you had more than 8000 coins your money have been clamped to 8000. Code Core Added Linux & OSX client support