Developer postOriginal post (opens in a new tab)

Patch 1.0.0.8 (2018-04-15)

Code

Core

  • Major optimization for client & server, reduced costly code, improved expensive code. Data can be retrieved even faster, clients should expect decent FPS boosts, especially on a low end system.

NPCs

  • Increased NPC chase distance by 50%.

Players

  • Walking can now be toggled.
  • When entering a server with dead players they should no longer go T-pose.
  • Weapons will no longer have their angle or position prematurely updated while drawing or holstering.
  • Fixed a bug which would allow the player to execute another spell based attack while currently doing a spell based attack, this would break the current attack.
  • Improved melee accuracy slightly.

GUI & HUD

  • Fixed a bug which would render group members in the wrong position in the minimap if they left your PVS.
  • Fixed a potential bug which would allow the player to track the same quest twice.
  • The 2D info view HUD should be more consistent and less laggy.

Balancing

  • Increased movement speed while casting spells, speed will now be reduced by 25% instead of 50%.
  • Movement speed will be increased by 0.098% per point of Agility
  • Attack speed will be increased by 0.165% per point of Agility.
  • All melee attack speeds have been tweaked, no weapons should be slower than 1.1 currently.