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Patch 1.0.2.2 (2023-03-21)

Code

Entities

  • path_track and path_corner can now be set to write directly to the map metadata file, thus we save entity edicts. You can now basically have unlimited path nodes for your NPCs!
  • Added func_night_scale, use this to adjust the night color correction when entering buildings, caves, etc.
  • Added sky dome support.
  • Added sky dome properties to env_night_cycle, the sky dome is automatically injected into the 3D skybox.
  • Added func_detail_blocker.

NPCs

  • Quest NPC interaction will affect everyone in your group.
  • Static NPCs will now fade out and in during respawn cycles.
  • Static NPCs will no longer have glow active if disabled.

Players

  • Taunt is now a gesture, no more full body anim.
  • Reloading crossbows will now slow you down by roughly 40%.
  • Block & Attack timers will be properly cleared when you mount or unmount.
  • Your name must now be at least 2 characters long in online mode.
  • Added an auto run key, bind it in the options to use it!

GUI & HUD

  • Updated the cooldown texture.
  • Updated the quest reward selection texture.
  • Items that you cannot buy from a merchant will have their price rendered in red.
  • Quest markers and icons will be properly refreshed when retrieving local player data.

Balancing & Item Data

  • Liberate the Slaves will progress for everyone in your group.
  • Nerfed Moroes's Shadow Circle slightly.
  • Buffed Arcane Bolt explosion radius by 15 units.
  • Wolves at the gate II & III can now be picked up at any level - assuming you completed the first one in the chain.
  • Adjusted Purge the Filth quest level range.
  • Adjusted Vicious Rebels quest level range.
  • Adjust Chicken Escape! quest level range.
  • Adjusted Bandit Alpha LvL from 20 to 16.
  • Adjusted Bandit Alpha Damage Scale from 3.25 to 2.50.
  • Adjusted Bandit Ranger Damage Scale from 4.15 to 3.00.
  • Adjusted Bandit Legionnaire LvL from 15 to 14.
  • Adjusted Bandit Legionnaire Damage Scale from 2.50 to 2.00.
  • Adjusted Creeping Lurker LvL from 16 to 14.
  • Adjusted Creeping Matriarch LvL from 24 to 18.
  • Adjusted Creeping Matriarch Damage.
  • Adjusted Wolf Lite LvL from 15 to 10.
  • Adjusted Wolf Alpha LvL from 18 to 14.

Map Compile Tools

  • Propper bound brushes will be automatically compiled and injected by VBSP.
  • Add support for compileNoShadows.
  • Increased max thread count from 16 to 32.
  • Increased max map entities from 8192 to 65536.
  • Increased max map worldlights from 8192 to 65536.
  • Increased max map overlays from 512 to 8192.

Misc

  • Further networking and performance improvements!
  • Reloading the game data will no longer respawn players, nor potentially bug NPCs state.
  • Fixed helm01 and helm03 glitchy bonemerge.
  • Added prop detail distance draw slider to the advanced options panel.
  • Adjusted detail prop sway cvars.
  • Updated Russian translations.