Source: Steam Community (opens in a new tab)
Code
Core
- Fixed issues related to the new thread safety logic, players should no longer experience brief lag spikes.
Entities
- Corpses will now ignore +use if there is no loots available, this will ensure that no loot issues will occur if corpses pile up.
- Added trigger_pvp_zone which can be used to mark an area as a PvP zone or safe zone, in PvP only servers/maps safe zones can be used to create certain non-PvP areas. While PVE servers may have some PvP forced areas. Whenever you enter a PvP zone the minimap zone text will be rendered in red.
NPCs
- Increased idle distance and decreased idle check time.
Players
- Voice will be fully disabled for players further than 1000 units from the local player, group members will not be affected.
- Added many fixes to the thirdperson camera, proper collision handling, smoother transitioning, over the shoulder support, check advanced options for setting up your preferred camera style.
- Crosshair is now 100% accurate, spells will actually 'follow' the crosshair position now.
- +use'ing stuff is now more responsive and easier in general, now that the crosshair has been fixed.
- Added camera free rotation mode, press and hold MOUSE4 by default to enable this mode, while this mode is active you can rotate freely around your character.
- Added attack speed functionality, increased Agility skill will increase your attack speed.
- You can now do magic spells with any weapon active, your weapons will be holstered and re-drawn when the spell has successfully been casted.
- You can now move and jump while activating spells, however your movement speed will be reduced by 50% while casting.
- Weapon entities should update their position and angles more frequently.
- You can now cancel a spell by re-activating the same spell or another spell, clicking another spell will trigger that spell instead.
- Added remaining ranged weapon logic, however no ranged weapons are available yet!
- Fixed a bug which would occur when you tried to holster ranged weapons.
GUI & HUD
- Added NPC dialogue which will be printed in the chat.
- Closecaptions, npc dialogue & subtitles will always be shown when in a dungeon or battleground. If you're in a world map it will be distance based.
Balancing
- Altered attack speed for all weapons.
- Adjusted the attack speed gained by Agility, you will now increase attack speed by 0.15% per point.
- Adjusted the movement speed gained by Agility, you will now increase movement speed by 0.275% per point.
- Adjusted the movement speed lost due to Armor, movement speed will be decreased by 0.085% per point of armor.
- Increased default focus regeneration rate by 0.25.
- Reduced default focus regeneration rate penalty wait time by 0.5 sec.
Other
- Fixed multiple typos in the localization file.