Trollskog

Andreas Carlson · Abstract Void Interactive

Released
Aug 19, 2019
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Minor features & fixes

    A minor update to introduce two new features and strike a few items off the old bugtracker: The game can now be started in "Survival" mode, enabling the AI to attack the player. This is fairly basic so far, but is a first step of the improved AI roadmap. Added an "Idle Villagers"

  2. Developer post

    0.8.6.1 - Bugfixes & tweaks

    Trollskog 0.8.6.1 - Bugfixes and minor visual tweaks. Fixed a pathfinding bug An optimization introduced in an earlier patch was causing units to get stuck on terrain again. Haul tasks between storages can now correctly be canceled by unsetting the dropoff point. Also fixed some

  3. Developer post

    Building mechanics update out now!

    Trollskog update 0.8.6.0 is here! With some far-reaching gameplay changes that have been a while in the making: City building limits removed There is no longer any limit to where buildings can be placed on the map. Buildings are now constructed by villagers A slight caveat to the

  4. Developer post

    Update 0.8.6.0 coming soon

    The next game update has been in the making for a while, so I figure it's only fair to write a status update here. The items on the roadmap will be included in this patch, such as: No more city limits, villagers constructing buildings (anywhere), a new "storage" building that rep

  5. Developer post

    Small bugs, small fixes

    This patch fixes an issue related to building inventories being cleared after upgrades.

  6. Developer post

    Graphics and GUI Update

    A new day in the forest, with a graphical redesign to nearly all player buildings, and a myriad of other fixes. Here's the short version: Tier 1 and Tier 2 building appearance has been reworked. The new visuals are aligned more closely to the game's grid-based mechanics and hopef

  7. Developer post

    0.8.5.0 - Engine Update

    I emerge from the deepest rabbit hole, with a new patch. This update brings the Trollskog game engine to .NET5, with some glossy, shiny tech overhauls. Some of these took a while to get right, so this update will be focusing on landing the new tech stack without bringing about to

  8. Developer post

    0.8.3.1 - Bugfix update

    A few bugs slipped by my testing, teaching me once again not to do last minute changes before an update. Here comes the first bugfix patch: 0.8.3.1: Fixed an issue that would sometimes prevent villagers from harvesting silver from mines. Building farms via click-and-drag now work

  9. Developer post

    0.8.3.0 - Reworking Population and Housing

    Those who have been following the game's development for a while might know that I've been trying to find an interesting role for the house building, to avoid it simply being a space-occupying time-sink the player is compelled to build as their town grows. My attempts to add more

  10. Developer post

    0.8.2.6 - New unit: Slinger

    Update 0.8.2.6 is now out, introducing a new unit - the slinger. * The Sling weapon can now be produced at the armory (any tier). * Slingers can now be trained at the barracks (any tier). The slinger is available at tier 1, has a faster movespeed than it's peers, and a short rang

  11. Developer post

    0.8.2.5: Pathfinding and Bugfixes

    Here comes a quick patch to clear out some bugs before digging in to other features. v0.8.2.5: Fixed some glitches with the pathfinding algorithm. Yes, I'll go out on a limb here and say the pathfinding works quite reliably now 🤞. Tweaked the terrain generator to resolve issues

  12. Developer post

    0.8.2.4 - Better NPC Cities

    Patch 0.8.2.4 is here, with changes focusing on NPC cities and behaviors, as well as bringing the AI up to speed with the new mechanics introduced in the latest patches. NPC city layout has been improved, allowing AI to make use of the new building rotation feature. They're also

  13. Developer post

    0.8.2.3 - Bugfixes

    While working on some AI improvements, a couple of alarming bugs showed up and warranted a bugfix patch. And here it is, Update 0.8.2.3: Using the keyboard to control the camera now works as intended again. Pinned certain ability hotkeys to sensible values, e.g. attack-move is A

  14. Developer post

    0.8.2.2 - Building rotation

    Hey! I hope you're staying healthy and staying at home in these crazy times. This quarantine has freed up a lot of time to work on Trollskog. Rotating buildings was a heavily requested feature, so I decided to sink my teeth into it. Here is patch 0.8.2.2: Buildings can now be rot

  15. Developer post

    0.8.2.1 - Fixing bugs and tweaking visuals

    Some issues have shown their ugly faces since the latest update. Thanks to everybody who helped test the update. Here comes some fixes, you know the drill! Fixed an issue where the GUI would not accept mouse input when a speech bubble was displayed. Fixed an issue relating to uni

  16. Developer post

    v0.8.2.0: GUI Overhaul

    It's that time again. A new patch, this time bringing wide-ranging UX tweaks and improved visual feedback. The old UI system was a big pile of technical debt, with some downright frightening concurrency issues. It feels good to finally address this, even though it wound up taking

  17. Developer post

    0.8.1.3 - Bugfixes

    Astute observers will have noticed some updates going out on Steam. That's right, I'm back home and going over reported issues. This is a minor bugfix update to keep things stable while I work on some new features. 0.8.1.3 Fixed an issue with harvestable resources that are partly

  18. Developer post

    0.8.1.2

    Pathfinding system has been reworked! It now gives better results, with less CPU usage and lower memory pressure. Units travelling in groups are much better about collectively reaching their destination. Added some UI text and an additional tutorial quest objective to clarify the

  19. Developer post

    0.8.1.1

    After the content, the bugfix. Some of you may have noticed a bunch of updates going out over the weekend, as I've been tracking down and fixing various bugs related to roads and the villagers who walk on them. 0.8.1.1 Farms automatically start with wheat planted. Fixed issues re

  20. Developer post

    0.8.1.0 - Roads and Routes

    It's time! This update introduces roads as a new game system, in both the game design and game engine definition of the word "system". I'd say this warrants incrementing the fabled third digit (or "minor version") of the release numbering convention, and rolling over the fourth (