- Pathfinding system has been reworked! It now gives better results, with less CPU usage and lower memory pressure. Units travelling in groups are much better about collectively reaching their destination.
- Added some UI text and an additional tutorial quest objective to clarify the need for roads. I’ve been deferring UI improvements for a future update, but there was a pressing need to explain the road mechanic to new players.
With these fixes I'm heading off on vacation. I'll be back soon, with plenty of ideas and a huge backlog. Until then, merry Christmas and happy new year!