Released
Aug 16, 2018
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

15 posts
  1. Developer post

    Campaign Mode Preview

    Folks, just a little longer until the next update. Thank you for your patience! Most systems for the new Campaign Mode are in place, as you can see in the video below: What I'm going to do the next couple of days is create the content, i.e. the levels and tutorials. Here's what's

  2. Developer post

    Hotfix 0.7e: Mini Stun Duration

    The version you have installed is shown in the main menu screen. Bugfixes The Stun power-up's duration, when only one avatar is alive, was 0. Set it to something more reasonable... Updated the Stun power-up's sound effects so they work like the rest of the audio. Fixed an issue w

  3. Developer post

    Hotfix v0.7d (Advanced Tutorial fix)

    Hot on the heels of the main update...(You can always see which version of the game you have in the Main Menu.) Bugfixes Fixed a bug in the Advanced Tutorial where the wrong power-up would spawn, preventing tutorial progress. Fixed power-up sprites so they match the new special a

  4. Developer post

    Power-Up Update: v0.7 / See You at EGX!

    Folks, you now have a new special ability at your disposal: Invincibility! Quickly press and your avatars will grow bigger, faster, and indestructible for a little while, allowing you to cheerfully bump into all those pesky enemies without a care in the world and watch them pop!

  5. Developer post

    Tiny Post-Update Update

    In the video settings, setting flashing to "none" didn't properly disable background flashing. Now it does. :-)

  6. Developer post

    Update 0.6.7: Improved Controller Support & Bugfixes

    Hi everyone! As some of you know, I invested some time into the Switch port of the game recently. That also was a good opportunity to work on the controller support on the PC version. Since MODSORK revolves so much around its unique control scheme, I've always wanted to pay speci

  7. Developer post

    Time For Some Music (Update)!

    I'm excited to share this update with you. It is mainly about the music and the synchronized visual effects. As always, you can choose to stick to the previous version by selecting it in the beta branch. There are only insignificant balance changes, so the leaderboards won't rese

  8. Developer post

    Music Update: Preview Available in Beta Branch

    As the Music Updates approaches, there's now a new preview version available in the beta branch. Check it out to get an sneak peak of what's coming! (You can do so by right-clicking on the game in your library, and going to the beta tab). Here's some highlights: Seamless audio be

  9. Developer post

    An Update on the Music Update and Miscellanous Stuff

    Dear Current Players: The Music Update is coming along nicely, and soon ! I ended up redoing a lot of the systems for the interactive music and extending their features. As every game developer will tell you, increasing the complexity of the features a game has also increases the

  10. Developer post

    Hotfix 0.6.2c

    Just a little fix to address a very old and a very new issue: The Spinning Beam ability now shouldn't miss far-away enemies anymore and reliably zap everything it hits. Minor Update 0.6.2b introduced a bug where the revived avatar wouldn't move during its invulnerability phase. S

  11. Developer post

    Next: Music! Also: Minor Update 0.6.2b

    I've uploaded a minor update that does the following: xbox 360 controllers: triggers now work in the menu, too (they already did for other game controllers) pressing ESC (instantly) or holding the back / select button for ~1sec will lead to instant game over if your run already s

  12. Developer post

    Update 1 is online; Completely redone wave progression

    Hi all, I'm happy to bring you the first major update to MODSORK. The main feature is a complete redesign of the wave progression , using new spawn shapes and behaviors. Give this new version a and go enjoy the added variety! The leaderboards have been reset , but the old leaderb

  13. Rock, Paper, Shotgun

    Unknown Pleasures: Five more of one thousand new games on Steam

    Today’s selection marks the 1,000th game I’ve played this year. One sodding thousand. Admittedly it’s a meaningless number but it might give some hope to those of you who are worried that games are going downhill or it’s been a bad year. It really hasn’t. There are loads and load

  14. Developer post

    What's Next? Early Access Plans

    Hi all, Before PAX starts tomorrow, I thought I'd share some more info about what Early Access development will look like in the coming months: Types of Updates and Frequency I'm expecting to do regular updates on a more or less monthly schedule. In between those, there may be ho

  15. Developer post

    Open Alpha Weekend Coming Up!

    This weekend, (August 4th and 5th), there will an Open Alpha where you can give the game a go and at the same time help me find bugs and other issues before the proper Early Access launch. In the end this is happening as a separate time-limited free-to-play app that will unlock h