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Update 1 is online; Completely redone wave progression

Hi all,

I'm happy to bring you the first major update to MODSORK. The main feature is a complete redesign of the wave progression, using new spawn shapes and behaviors. Give this new version a and go enjoy the added variety!

The leaderboards have been reset, but the old leaderboards can still be looked up on Steam.

New Content:

  • New spawn patterns (various "Arrows", tight vertical lines, "Tristars")
  • lots of new waves, structured in new wave levels
  • Redid the whole wave system to be able to create content easier in the future
  • Created a system for color management to facilitate creating "Color Sets" in the future
  • added 2 new background Color Sets

Bugfixes:

  • fixed enemies remaining shielded after the shielder enemy ("clock") is dead
  • unofficial keyboard controls: fixed insane diagonal movement speed-up
  • fixed a bug with the power-up spawning schedule
  • improved beam color consistency across backgrounds of varying colors
  • fixed part of the detection of occupied cells
  • numerous other fixes, mainly regarding the spawning and wave systems

Balance Changes:

  • new wave progression and waves change the balance
  • some enemy point value changes
  • power-up spawning schedule changes