Update Notes 7/1/2019
In Survival on Normal or Hard difficulty, certain enemy structures may now appear Structures are more likely on Hard difficulty or when playing in co-op On Hard, structures will also be placed in more advantageous positions for the enemy Improved performance in Campaign Chapter 7
- In Survival on Normal or Hard difficulty, certain enemy structures may now appear
- Structures are more likely on Hard difficulty or when playing in co-op
- On Hard, structures will also be placed in more advantageous positions for the enemy
- Improved performance in Campaign Chapter 7 and Chapter 9
- Fixed some objectives displaying the wrong number of controlled points in certain cases
- Fixed an issue that caused Chapter 5 to be more difficult than intended
- Fixed an issue that caused some dialogue lines in Chapter 15 to not be translated when playing in languages other than English
- In controller mode, fixed damage/buff/debuff Glyphs not automatically hovering a valid target if the player has insufficient Energy
- Increased range of the shifted (fast) camera speed option
- Added a tutorial message when creating a public Survival match clarifying that join-in-progress is supported for that mode
- When returning from a public match, the match type will no longer reset to private
- In controller mode, on the campaign/trials screens, pressing the right analog stick button will now open a quick deck selection list
- Fixed an issue that could sometimes prevent unit or building previews from displaying in the background of the Forge
- Fixed the Creeping Battlement’s firing audio being heard at full volume regardless of camera location
