The completed game is now available! Early Access will end around 12pm EST. Enjoy the completed Campaign, a large selection of Trials, skirmish, multiplayer and more!
New Content and Features
- Added Book 3 of the campaign with the final 5 campaign missions.
- Various aspects of the previous campaign missions have been polished with additional art and dialogue lines.
- Increased the brightness of most maps.
- Added 10 new Trials.
- Added additional alternate art/skin Glyphs.
- Added a new Survival map.
- Added cyclones to the Desert Survival map that drag in and throw units to random map locations.
Fixes/Enhancements
- Improved unit pathing in various cases, particularly when ordering multiple squads at once.
- Adjusted the timeline for Survival to have less dead time in the middle section.
- Fixed an issue with the auto activation logic for the Mimic transformation special that prevented it from targeting a few specific unit types.
- Fixed a bug that sometimes caused AI to use the wrong Glyph in certain situations.
- Fixed control points sometimes generating a "forces are under attack" audio warning in addition to the correct "control point under attack" warning.
- Fixed a bug where, if the player launches the game and immediately presses Start Mission without changing the selected campaign mission, it would always launch the tutorial.
- Berserk units will no longer target control point guards that are inactive, nor will they target stealthed units unless they have detection.
- Fixed a bug where AI would have a long delay before acting at the beginning of some Trials.
- Fixed machines that don't autodetect as Ultra detail levels being stuck with lesser anti aliasing settings even if everything is manually set to Ultra later.
- Improved AI trap usage.
- Improved AI usage of stealth units, especially Sappers.
- The AI at higher difficulties now understands when units benefit from having techs cast on them and adjusts its targeting accordingly.
- Bots will now be more aggressive in scouting for the enemy Harbinger(s) when they think they're winning.
- The techs Hide and Hide Army will no longer disrupt the orders for squads that are uncontrollable.
- Fixed some cases where wreckage of a destroyed building would block placing a new one until it disappeared.
- Fixed some animation issues when reloading a savegame.
- Fixed an issue renaming decks in the deck editor where the new name wouldn't take unless the user explicitly pressed Enter.
- Fixed a bug allowing Hide Army to be cast on friendly Harbingers.